Iceberg3D is an OpenGL based 3D Game Engine.
Downloading and Building
First, clone the repo and its submodules:
git clone --recursive https://github.com/matthewjberger/Iceberg3D
Then to build, use CMake:
cd Iceberg3D mkdir Build cd Build cmake ..
Visual C++ Redistributable for Visual Studio 2015 must be installed.Note: When building with Visual Studio, the
To build the demos, enable the cmake option:
If using Visual Studio to build the demos, make sure that you set the working directory per demo as follows:
Right-click on the chosen demo -> Properties -> Debugging -> Working Directory
and change to:
Additionally, there is a bare bones sandbox application that can be used for testing features. To build the sandbox, enable the cmake option: