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DelayedSeq.fs
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namespace FSharpX.Computations
type IDelayedEnumerator<'b, 'T> =
abstract MoveNext : unit -> IDelayed<'b, 'T option>
inherit System.IDisposable
type IDelayedEnumerable<'b, 'T> =
abstract GetEnumerator : unit -> IDelayedEnumerator<'b, 'T>
type DelayedSeq<'b, 'T> = IDelayedEnumerable<'b, 'T>
[<RequireQualifiedAccess>]
type internal AppendState<'b, 'T> =
| NotStarted1 of DelayedSeq<'b, 'T> * DelayedSeq<'b, 'T>
| HaveEnumerator1 of IDelayedEnumerator<'b, 'T> * DelayedSeq<'b, 'T>
| NotStarted2 of DelayedSeq<'b, 'T>
| HaveEnumerator2 of IDelayedEnumerator<'b, 'T>
| Finished
[<RequireQualifiedAccess>]
type internal BindState<'b, 'T,'U> =
| NotStarted of IDelayed<'b, 'T>
| HaveEnumerator of IDelayedEnumerator<'b, 'U>
| Finished
[<RequireQualifiedAccess>]
type internal TryWithState<'b, 'T> =
| NotStarted of DelayedSeq<'b, 'T>
| HaveBodyEnumerator of IDelayedEnumerator<'b, 'T>
| HaveHandlerEnumerator of IDelayedEnumerator<'b, 'T>
| Finished
[<RequireQualifiedAccess>]
type internal TryFinallyState<'b, 'T> =
| NotStarted of DelayedSeq<'b, 'T>
| HaveBodyEnumerator of IDelayedEnumerator<'b, 'T>
| Finished
[<RequireQualifiedAccess>]
type internal CollectState<'b, 'T,'U> =
| NotStarted of DelayedSeq<'b, 'T>
| HaveInputEnumerator of IDelayedEnumerator<'b, 'T>
| HaveInnerEnumerator of IDelayedEnumerator<'b, 'T> * IDelayedEnumerator<'b, 'U>
| Finished
[<RequireQualifiedAccess>]
type internal CollectSeqState<'b, 'T,'U> =
| NotStarted of seq<'T>
| HaveInputEnumerator of System.Collections.Generic.IEnumerator<'T>
| HaveInnerEnumerator of System.Collections.Generic.IEnumerator<'T> * IDelayedEnumerator<'b, 'U>
| Finished
[<RequireQualifiedAccess>]
type internal MapState<'T> =
| NotStarted of seq<'T>
| HaveEnumerator of System.Collections.Generic.IEnumerator<'T>
| Finished
type DelayedSeqBuilder<'b>(builder : ConcreteDelayedBuilder<'b>) =
let dispose (d:System.IDisposable) = match d with null -> () | _ -> d.Dispose()
//[<GeneralizableValue>]
member x.empty<'T> () : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() = builder { return None }
member x.Dispose() = () } }
member x.singleton (v:'T) : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
let state = ref 0
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() = builder { let res = state.Value = 0
incr state;
return (if res then Some v else None) }
member x.Dispose() = () } }
member x.append (inp1: DelayedSeq<'b, 'T>) (inp2: DelayedSeq<'b, 'T>) : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
let state = ref (AppendState.NotStarted1 (inp1, inp2) )
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() =
builder { match !state with
| AppendState.NotStarted1 (inp1, inp2) ->
return!
(let enum1 = inp1.GetEnumerator()
state := AppendState.HaveEnumerator1 (enum1, inp2)
x.MoveNext())
| AppendState.HaveEnumerator1 (enum1, inp2) ->
let! res = enum1.MoveNext()
match res with
| None ->
return!
(state := AppendState.NotStarted2 inp2
dispose enum1
x.MoveNext())
| Some _ ->
return res
| AppendState.NotStarted2 inp2 ->
return!
(let enum2 = inp2.GetEnumerator()
state := AppendState.HaveEnumerator2 enum2
x.MoveNext())
| AppendState.HaveEnumerator2 enum2 ->
let! res = enum2.MoveNext()
return (match res with
| None ->
state := AppendState.Finished
dispose enum2
None
| Some _ ->
res)
| _ ->
return None }
member x.Dispose() =
match !state with
| AppendState.HaveEnumerator1 (enum, _)
| AppendState.HaveEnumerator2 enum ->
state := AppendState.Finished
dispose enum
| _ -> () } }
member x.delay (f: unit -> DelayedSeq<'b, 'T>) : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() = f().GetEnumerator() }
member x.bindAsync (f: 'T -> DelayedSeq<'b, 'U>) (inp : IDelayed<'b, 'T>) : DelayedSeq<'b, 'U> =
{ new IDelayedEnumerable<'b, 'U> with
member x.GetEnumerator() =
let state = ref (BindState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'U> with
member x.MoveNext() =
builder { match !state with
| BindState.NotStarted inp ->
let! v = inp
return!
(let s = f v
let e = s.GetEnumerator()
state := BindState.HaveEnumerator e
x.MoveNext())
| BindState.HaveEnumerator e ->
let! res = e.MoveNext()
return (match res with
| None -> x.Dispose()
| Some _ -> ()
res)
| _ ->
return None }
member x.Dispose() =
match !state with
| BindState.HaveEnumerator e ->
state := BindState.Finished
dispose e
| _ -> () } }
member x.Yield(v) = x.singleton v
// This looks weird, but it is needed to allow:
//
// while foo do
// do! something
//
// because F# translates body as Bind(something, fun () -> Return())
member x.Return _ = x.empty ()
member x.YieldFrom(s:DelayedSeq<'b, 'T>) = s
member x.Zero () = x.empty ()
member x.Bind (inp:IDelayed<'b, 'T>, body : 'T -> DelayedSeq<'b, 'U>) : DelayedSeq<'b, 'U> = x.bindAsync body inp
member x.Combine (seq1:DelayedSeq<'b,'T>,seq2:DelayedSeq<'b,'T>) = x.append seq1 seq2
member x.While (guard, body:DelayedSeq<'b,'T>) =
// Use F#'s support for Landin's knot for a low-allocation fixed-point
let rec fix = x.delay (fun () -> if guard() then x.append body fix else x.empty())
fix
member x.Delay (f:unit -> DelayedSeq<'b,'T>) =
x.delay f
//let delayedSeq = new PythonSeqBuilder()
member x.emitEnumerator (ie: IDelayedEnumerator<'b, 'T>) = x {
let! moven = ie.MoveNext()
let b = ref moven
while b.Value.IsSome do
yield b.Value.Value
let! moven = ie.MoveNext()
b := moven }
/// Implements the 'TryWith' functionality for computation builder
member x.tryWith (inp: DelayedSeq<'b,'T>) (handler : exn -> DelayedSeq<'b,'T>) : DelayedSeq<'b,'T> =
// Note: this is put outside the object deliberately, so the object doesn't permanently capture inp1 and inp2
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
let state = ref (TryWithState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() =
builder { match !state with
| TryWithState.NotStarted inp ->
let res = ref Unchecked.defaultof<_>
try
res := Choice1Of2 (inp.GetEnumerator())
with exn ->
res := Choice2Of2 exn
match res.Value with
| Choice1Of2 r ->
return!
(state := TryWithState.HaveBodyEnumerator r
x.MoveNext())
| Choice2Of2 exn ->
return!
(x.Dispose()
let enum = (handler exn).GetEnumerator()
state := TryWithState.HaveHandlerEnumerator enum
x.MoveNext())
| TryWithState.HaveBodyEnumerator e ->
let res = ref Unchecked.defaultof<_>
try
let! r = e.MoveNext()
res := Choice1Of2 r
with exn ->
res := Choice2Of2 exn
match res.Value with
| Choice1Of2 res ->
return
(match res with
| None -> x.Dispose()
| _ -> ()
res)
| Choice2Of2 exn ->
return!
(x.Dispose()
let e = (handler exn).GetEnumerator()
state := TryWithState.HaveHandlerEnumerator e
x.MoveNext())
| TryWithState.HaveHandlerEnumerator e ->
let! res = e.MoveNext()
return (match res with
| Some _ -> res
| None -> x.Dispose(); None)
| _ ->
return None }
member x.Dispose() =
match !state with
| TryWithState.HaveBodyEnumerator e | TryWithState.HaveHandlerEnumerator e ->
state := TryWithState.Finished
dispose e
| _ -> () } }
// This pushes the handler through all the async computations
// The (synchronous) compensation is run when the Dispose() is called
member x.tryFinally (inp: DelayedSeq<'b, 'T>) (compensation : unit -> unit) : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
let state = ref (TryFinallyState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() =
builder { match !state with
| TryFinallyState.NotStarted inp ->
return!
(let e = inp.GetEnumerator()
state := TryFinallyState.HaveBodyEnumerator e
x.MoveNext())
| TryFinallyState.HaveBodyEnumerator e ->
let! res = e.MoveNext()
return
(match res with
| None -> x.Dispose()
| Some _ -> ()
res)
| _ ->
return None }
member x.Dispose() =
match !state with
| TryFinallyState.HaveBodyEnumerator e->
state := TryFinallyState.Finished
dispose e
compensation()
| _ -> () } }
member x.collect (f: 'T -> DelayedSeq<'b, 'U>) (inp: DelayedSeq<'b, 'T>) : DelayedSeq<'b, 'U> =
{ new IDelayedEnumerable<'b, 'U> with
member x.GetEnumerator() =
let state = ref (CollectState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'U> with
member x.MoveNext() =
builder { match !state with
| CollectState.NotStarted inp ->
return!
(let e1 = inp.GetEnumerator()
state := CollectState.HaveInputEnumerator e1
x.MoveNext())
| CollectState.HaveInputEnumerator e1 ->
let! res1 = e1.MoveNext()
return!
(match res1 with
| Some v1 ->
let e2 = (f v1).GetEnumerator()
state := CollectState.HaveInnerEnumerator (e1, e2)
| None ->
x.Dispose()
x.MoveNext())
| CollectState.HaveInnerEnumerator (e1, e2) ->
let! res2 = e2.MoveNext()
match res2 with
| None ->
state := CollectState.HaveInputEnumerator e1
dispose e2
return! x.MoveNext()
| Some _ ->
return res2
| _ ->
return None }
member x.Dispose() =
match !state with
| CollectState.HaveInputEnumerator e1 ->
state := CollectState.Finished
dispose e1
| CollectState.HaveInnerEnumerator (e1, e2) ->
state := CollectState.Finished
dispose e2
dispose e1
| _ -> () } }
// Like collect, but the input is a sequence, where no bind is required on each step of the enumeration
member x.collectSeq (f: 'T -> DelayedSeq<'b, 'U>) (inp: seq<'T>) : DelayedSeq<'b, 'U> =
{ new IDelayedEnumerable<'b, 'U> with
member x.GetEnumerator() =
let state = ref (CollectSeqState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'U> with
member x.MoveNext() =
builder { match !state with
| CollectSeqState.NotStarted inp ->
return!
(let e1 = inp.GetEnumerator()
state := CollectSeqState.HaveInputEnumerator e1
x.MoveNext())
| CollectSeqState.HaveInputEnumerator e1 ->
return!
(if e1.MoveNext() then
let e2 = (f e1.Current).GetEnumerator()
state := CollectSeqState.HaveInnerEnumerator (e1, e2)
else
x.Dispose()
x.MoveNext())
| CollectSeqState.HaveInnerEnumerator (e1, e2)->
let! res2 = e2.MoveNext()
match res2 with
| None ->
return!
(state := CollectSeqState.HaveInputEnumerator e1
dispose e2
x.MoveNext())
| Some _ ->
return res2
| _ -> return None}
member x.Dispose() =
match !state with
| CollectSeqState.HaveInputEnumerator e1 ->
state := CollectSeqState.Finished
dispose e1
| CollectSeqState.HaveInnerEnumerator (e1, e2) ->
state := CollectSeqState.Finished
dispose e2
dispose e1
x.Dispose()
| _ -> () } }
member x.ofSeq (inp: seq<'T>) : DelayedSeq<'b, 'T> =
{ new IDelayedEnumerable<'b, 'T> with
member x.GetEnumerator() =
let state = ref (MapState.NotStarted inp)
{ new IDelayedEnumerator<'b, 'T> with
member x.MoveNext() =
builder { match !state with
| MapState.NotStarted inp ->
let e = inp.GetEnumerator()
state := MapState.HaveEnumerator e
return! x.MoveNext()
| MapState.HaveEnumerator e ->
return
(if e.MoveNext() then
Some e.Current
else
x.Dispose()
None)
| _ -> return None }
member x.Dispose() =
match !state with
| MapState.HaveEnumerator e ->
state := MapState.Finished
dispose e
| _ -> () } }
member x.iteriDelayedData f (source : DelayedSeq<'b, _>) =
builder {
use ie = source.GetEnumerator()
let count = ref 0
let! move = ie.MoveNext()
let b = ref move
while b.Value.IsSome do
do! f !count b.Value.Value
let! moven = ie.MoveNext()
do incr count
b := moven
}
member x.iterDelayedData (f: 'T -> IDelayed<'b, unit>) (inp: DelayedSeq<'b, 'T>) =
x.iteriDelayedData (fun i x -> f x) inp
member x.iteri (f: int -> 'T -> unit) (inp: DelayedSeq<'b, 'T>) =
x.iteriDelayedData (fun i x -> builder.Return (f i x)) inp
// Add additional methods to the 'current' computation builder
member x.TryFinally (body: DelayedSeq<'b, 'T>, compensation) =
x.tryFinally body compensation
member x.TryWith (body: DelayedSeq<'b, _>, handler: (exn -> DelayedSeq<'b, _>)) =
x.tryWith body handler
member x.Using (resource: 'T, binder: 'T -> DelayedSeq<'b, 'U>) =
x.tryFinally (binder resource) (fun () ->
if box resource <> null then dispose resource)
member x.For (seq:seq<'T>, action:'T -> DelayedSeq<'b, 'TResult>) =
x.collectSeq action seq
member x.For (seq:DelayedSeq<'b, 'T>, action:'T -> DelayedSeq<'b, 'TResult>) =
x.collect action seq
member x.unfoldDelayedData (f:'State -> IDelayed<'b, ('T * 'State) option>) (s:'State) : DelayedSeq<'b, 'T> =
x {
let s = ref s
let fin = ref false
while not !fin do
let! next = f !s
match next with
| None ->
fin := true
| Some (a,s') ->
yield a
s := s' }
member x.replicateInfinite (v:'T) : DelayedSeq<'b, 'T> =
x {
while true do
yield v }
member x.replicateInfiniteDelayedData (v:IDelayed<'b, 'T>) : DelayedSeq<'b, 'T> =
x {
while true do
let! v = v
yield v }
member x.replicate (count:int) (v:'T) : DelayedSeq<'b, 'T> =
x {
for i in 1 .. count do
yield v }
// --------------------------------------------------------------------------
// Additional combinators (implemented as python/PythonSeq computations)
member x.mapDelayedData f (source : DelayedSeq<'b, 'T>) : DelayedSeq<'b, 'TResult> = x {
for itm in source do
let! v = f itm
yield v }
member x.mapiDelayedData f (source : DelayedSeq<'b,'T>) : DelayedSeq<'b,'TResult> = x {
let i = ref 0L
for itm in source do
let! v = f i.Value itm
i := i.Value + 1L
yield v }
member x.chooseDelayedData f (source : DelayedSeq<'b, 'T>) : DelayedSeq<'b, 'R> = x {
for itm in source do
let! v = f itm
match v with
| Some v -> yield v
| _ -> () }
member x.filterDelayedData f (source : DelayedSeq<'b, 'T>) = x {
for v in source do
let! b = f v
if b then yield v }
member x.Builder = builder
[<AutoOpen>]
module DelayedSeqExtensions =
// Add asynchronous for loop to the 'async' computation builder
type ConcreteDelayedBuilder<'b> with
member internal x.For (seq:DelayedSeq<'b, 'T>, action:'T -> IDelayed<'b, unit>) =
let seqBuilder = DelayedSeqBuilder(x)
seq |> seqBuilder.iterDelayedData action
type DelayedSeqBuilder<'b> with
member x.tryLast (source : DelayedSeq<'b, 'T>) = x.Builder {
use ie = source.GetEnumerator()
let! v = ie.MoveNext()
let b = ref v
let res = ref None
while b.Value.IsSome do
res := b.Value
let! moven = ie.MoveNext()
b := moven
return res.Value }
member x.lastOrDefault def (source : DelayedSeq<'b, 'T>) = x.Builder {
let! v = x.tryLast source
match v with
| None -> return def
| Some v -> return v }
member x.tryFirst (source : DelayedSeq<'b, 'T>) = x.Builder {
use ie = source.GetEnumerator()
let! v = ie.MoveNext()
let b = ref v
if b.Value.IsSome then
return b.Value
else
return None }
member x.firstOrDefault def (source : DelayedSeq<'b, 'T>) = x.Builder {
let! v = x.tryFirst source
match v with
| None -> return def
| Some v -> return v }
member x.scanDelayedData f (state:'TState) (source : DelayedSeq<'b, 'T>) = x {
yield state
let z = ref state
use ie = source.GetEnumerator()
let! moveRes0 = ie.MoveNext()
let b = ref moveRes0
while b.Value.IsSome do
let! zNext = f z.Value b.Value.Value
z := zNext
yield z.Value
let! moveResNext = ie.MoveNext()
b := moveResNext }
member x.pairwise (source : DelayedSeq<'b, 'T>) = x {
use ie = source.GetEnumerator()
let! v = ie.MoveNext()
let b = ref v
let prev = ref None
while b.Value.IsSome do
let v = b.Value.Value
match prev.Value with
| None -> ()
| Some p -> yield (p, v)
prev := Some v
let! moven = ie.MoveNext()
b := moven }
member x.pickDelayedData (f:'T -> IDelayed<'b, 'U option>) (source:DelayedSeq<'b, 'T>) = x.Builder {
use ie = source.GetEnumerator()
let! v = ie.MoveNext()
let b = ref v
let res = ref None
while b.Value.IsSome && not res.Value.IsSome do
let! fv = f b.Value.Value
match fv with
| None ->
let! moven = ie.MoveNext()
b := moven
| Some _ as r ->
res := r
match res.Value with
| Some _ -> return res.Value.Value
| None -> return raise(System.Collections.Generic.KeyNotFoundException()) }
member x.pick f (source:DelayedSeq<'b, 'T>) =
x.pickDelayedData (f >> x.Builder.Return) source
member x.tryPickDelayedData f (source : DelayedSeq<'b, 'T>) = x.Builder {
use ie = source.GetEnumerator()
let! v = ie.MoveNext()
let b = ref v
let res = ref None
while b.Value.IsSome && not res.Value.IsSome do
let! fv = f b.Value.Value
match fv with
| None ->
let! moven = ie.MoveNext()
b := moven
| Some _ as r ->
res := r
return res.Value }
member x.tryPick f (source : DelayedSeq<'b, 'T>) =
x.tryPickDelayedData (f >> x.Builder.Return) source
member x.contains value (source : DelayedSeq<'b, 'T>) =
source |> x.tryPick (fun v -> if v = value then Some () else None) |> x.Builder.map Option.isSome
member x.tryFind f (source : DelayedSeq<'b, 'T>) =
source |> x.tryPick (fun v -> if f v then Some v else None)
member x.exists f (source : DelayedSeq<'b, 'T>) =
source |> x.tryFind f |> x.Builder.map Option.isSome
member x.forall f (source : DelayedSeq<'b, 'T>) =
source |> x.exists (f >> not) |> x.Builder.map not
member x.foldDelayedData f (state:'State) (source : DelayedSeq<'b, 'T>) =
source |> x.scanDelayedData f state |> x.lastOrDefault state
member x.fold f (state:'State) (source : DelayedSeq<'b, 'T>) =
x.foldDelayedData (fun st v -> f st v |> x.Builder.Return) state source
member x.length (source : DelayedSeq<'b, 'T>) =
x.fold (fun st _ -> st + 1L) 0L source
member x.sum (source : DelayedSeq<'b, 'T>) : IDelayed<'b, 'T> =
(LanguagePrimitives.GenericZero, source) ||> x.fold (+)
member x.scan f (state:'State) (source : DelayedSeq<'b, 'T>) =
x.scanDelayedData (fun st v -> f st v |> x.Builder.Return) state source
member x.unfold f (state:'State) =
x.unfoldDelayedData (f >> x.Builder.Return) state
member x.initInfiniteDelayedData f =
0L |> x.unfoldDelayedData (fun n ->
x.Builder { let! x = f n
return Some (x,n+1L) })
member x.initDelayedData (count:int64) f =
0L |> x.unfoldDelayedData (fun n ->
x.Builder {
if n >= count then return None
else
let! x = f n
return Some (x,n+1L) })
member x.init count f =
x.initDelayedData count (f >> x.Builder.Return)
member x.initInfinite f =
x.initInfiniteDelayedData (f >> x.Builder.Return)
member x.mapi f (source : DelayedSeq<'b, 'T>) =
x.mapiDelayedData (fun i d -> f i d |> x.Builder.Return) source
member x.map f (source : DelayedSeq<'b, 'T>) =
x.mapDelayedData (f >> x.Builder.Return) source
member x.indexed (source : DelayedSeq<'b, 'T>) =
x.mapi (fun i x -> (i,x)) source
member x.iter f (source : DelayedSeq<'b, 'T>) =
x.iterDelayedData (f >> x.Builder.Return) source
member x.choose f (source : DelayedSeq<'b, 'T>) =
x.chooseDelayedData (f >> x.Builder.Return) source
member x.filter f (source : DelayedSeq<'b, 'T>) =
x.filterDelayedData (f >> x.Builder.Return) source
let delayedSeq = new DelayedSeqBuilder<_>(delayed)