Trigger DOM event on animation end

@attilaolah attilaolah released this Apr 4, 2015 · 26 commits to master since this release

WOW.js now triggers the animationend event when the animation finishes. This can be used to attach event handlers to e.g. reset the animation (so it would be replayed on the next reveal.) See #164. Thanks @mdeboer!

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Callback support

@attilaolah attilaolah released this Jan 14, 2015 · 32 commits to master since this release

Add callback support via the config. See Advanced usage in the README.

Thanks to @nlug for the feature request.

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Bug fixes

@attilaolah attilaolah released this Sep 24, 2014 · 47 commits to master since this release

This release fixes a minor bug where WOW.js would keep some elements hidden on mobile when animations are disabled (mobile: false option).

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IE8 Fix

@attilaolah attilaolah released this Aug 15, 2014 · 60 commits to master since this release

This release fixes an IE8 bug. It does not affect other browsers.

Thanks tagrendy.

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Stable

@attilaolah attilaolah released this Jul 30, 2014 · 63 commits to master since this release

The first release that we dare call stable. Fixed #82, #88, #92 and #94.

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Bug fixes

@attilaolah attilaolah released this Jun 29, 2014 · 79 commits to master since this release

This release fixes a bug with the asynchronous content loading in 0.1.11.

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Support asynchronous content in IE9+

@attilaolah attilaolah released this Jun 29, 2014 · 85 commits to master since this release

This version fixes a problem with the previous release, and adds a .sync() method that tells WOW to look for new objects to animate. This is only useful in IE9 and IE10, as those browsers do not support the MutationObserver API.

NOTE: there's a bug in this release, please use 0.1.12 or newer.

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Support asynchronously loaded content

@attilaolah attilaolah released this Jun 29, 2014 · 88 commits to master since this release

This release adds support for asynchronously loaded content.

The new feature is enabled by default, but you can disable it using live: false when you call new WOW(…).

See #71 and #74 for details. Thanks @tomasdev for the contribution!

NOTE: there's a bug in this release, please use 0.1.12 or newer.

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