Timberwolf's Stations
A British-style station set with three different eras of modular platforms, a small selection of station buildings and custom waypoints based on British signal boxes.
All sprites are available in 2x zoom to match the other Timberwolfean sets.
Getting Started
Platforms and concourses are organised by surface type. There are 3 included by default:
- Wooden (available in any year)
- Concrete (available from 1860)
- Modern (available from 1970)
Some platform structures are not introduced until later years. Once a platform, building or structure is available it can be built indefinitely - this is so you can "refurbish" your old stations or "move" your historic signal boxes long after their build date.
Halls, Concourses and Buffer Stops
Unlike most station NewGRFs, the large station hall will automatically attempt to determine the correct combination of large and small roof structures. You can build different station halls by building platforms 1 (or 2) at a time, or building the station in several sections of different length.
A couple of decorative concourses are also offered, these can be used to link platforms or extend a station. As you build a concourse the fences around the edge will automatically adapt.
Buffer stops are also configured automatically. When you place a buffer stop, it will have track connections at both ends. Start building track or station tiles in the chosen direction and the buffer stop will automatically configure itself. (Note that tracks must still match the direction of the buffer stop, 3 and 4-way buffer stops on a single tile are not supported)
Single-sided Platforms
Using a combination of the single-sided "inner" and "outer" platforms it is possible to build island stations, outer platforms and small single-platform halts. This is cosmetic only; it has no gameplay effect.
Building from source
Building from source is unfortunately not user-friendly. You will need to build a lot of prerequisites and have access to the GNU tools, either via a Linux or Mac environment or Windows via Git Bash or WSL.
(Note that the executables are expected to have Windows-style names, take note if you are building the Go projects on a different platform)
Prerequisites
You will need to obtain and build the following:
- GoRender - used for rendering voxel objects.
- Cargopositor - used for compositiing cargo and animation objects.
- Stationer - used to create the NFO file which defines the GRF.
The build expects to find prerequisites in the following relative folder structure (note .exe
extension):
- Stationer:
../stationer/stationer.exe
- GoRender:
../gorender/renderobject.exe
- Cargopositor:
../cargopositor/cargopositor.exe
Building
To build the full set, run ./build.sh
. This will take a while as it needs to composite
and render every combination of platform and structure.
Future runs will not overwrite files, to re-render something you will need to delete its PNG file from
the 2x
directory. (Files will be automatically overwritten if the inputs are newer, assuming
you are using suitably recent versions of Cargopositor and GoRender)