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VGLFogProgram.h
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VGLFogProgram.h
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/*
* Generated by class-dump 3.3.4 (64 bit).
*
* class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2011 by Steve Nygard.
*/
#import <VectorKit/VGLProgram.h>
@interface VGLFogProgram : VGLProgram
{
int _uModelViewMatrix;
CDUnion_f5b85e25 _modelViewMatrix;
struct _VGLColor _skyBottomColor;
int _uSkyBottomColor;
struct _VGLColor _skyTopColor;
int _uSkyTopColor;
float _skyOffset;
int _uSkyOffset;
float _screenHeight;
int _uScreenHeight;
float _horizonDepth;
float _fogSlope;
int _uFogSlope;
float _fogOffset;
int _uFogOffset;
CDStruct_f2e236b6 _fogSlopeInShader;
}
@property(nonatomic) float fogOffset; // @synthesize fogOffset=_fogOffset;
@property(nonatomic) float fogSlope; // @synthesize fogSlope=_fogSlope;
@property(nonatomic) float screenHeight; // @synthesize screenHeight=_screenHeight;
@property(nonatomic) float skyOffset; // @synthesize skyOffset=_skyOffset;
@property(nonatomic) struct _VGLColor skyTopColor; // @synthesize skyTopColor=_skyTopColor;
@property(nonatomic) struct _VGLColor skyBottomColor; // @synthesize skyBottomColor=_skyBottomColor;
@property(nonatomic) float horizonDepth; // @synthesize horizonDepth=_horizonDepth;
@property(nonatomic) CDUnion_f5b85e25 modelViewMatrix; // @synthesize modelViewMatrix=_modelViewMatrix;
- (void)_updateFogSlopeInShader;
- (void)dealloc;
- (id)initWithVertName:(id)arg1 fragName:(id)arg2;
@end