Skip to content
Flounder Engine is a modular Java OpenGL engine built for speed.
Java GLSL
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Backend-LWJGL3
Flounder-Editors
libs
licences
res/res
src/flounder
.gitignore
Flounder-Engine.iml
LICENSE
README.md

README.md

Flounder Engine

A Java based 2D and 3D engine running off of LWJGL.

Setting Up Development

We recoment using IntelliJ IDEA as that is what our team develops off of. First clone this repository and the game(s) into a new workspace folder. Then create a empty project in the workspace you created before. Open Modules and add the repositorys from before, then open module settings and add LWJGL as a library. Flounder Engine only has LWJGL as a requirement, once you completed those steps you should have a functioning workspace.

Documentation

https://equilibriumgames.github.io/Flounder-Engine/doc/

Creating A Testbed

This a simple example of how The Flounder Engine can be setup within the main method.

	// TODO: Add example code!
You can’t perform that action at this time.