A Java based 2D and 3D engine running off of LWJGL.
Setting Up Development
We recoment using IntelliJ IDEA as that is what our team develops off of. First clone this repository and the game(s) into a new workspace folder. Then create a empty project in the workspace you created before. Open Modules and add the repositorys from before, then open module settings and add LWJGL as a library. Flounder Engine only has LWJGL as a requirement, once you completed those steps you should have a functioning workspace.
Creating A Testbed
This a simple example of how The Flounder Engine can be setup within the main method.
// TODO: Add example code!