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/* --------------------------------------------------------------------
EXTREME TUXRACER
Copyright (C) 1999-2001 Jasmin F. Patry (Tuxracer)
Copyright (C) 2010 Extreme Tuxracer Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
---------------------------------------------------------------------*/
#include "reset.h"
#include "audio.h"
#include "ogl.h"
#include "view.h"
#include "course_render.h"
#include "tux.h"
#include "env.h"
#include "hud.h"
#include "course.h"
#include "track_marks.h"
#include "particles.h"
#include "game_ctrl.h"
#define BLINK_IN_PLACE_TIME 0.5
#define TOTAL_RESET_TIME 1.0
static double reset_start_time;
static bool position_reset;
//=====================================================================
void reset_init (void) {
reset_start_time = Winsys.ClockTime ();
position_reset = false;
}
void reset_loop (double time_step) {
int width, height;
CControl *ctrl = Players.GetCtrl (g_game.player_id);
double elapsed_time = Winsys.ClockTime () - reset_start_time;
double course_width, course_length;
static bool tux_visible = true;
static int tux_visible_count = 0;
TObjectType *object_types;
TItem *item_locs;
int i, first_reset, last_reset, num_item_types;
int best_loc;
width = param.x_resolution;
height = param.y_resolution;
check_gl_error();
ClearRenderContext ();
Env.SetupFog ();
ctrl->UpdatePlayerPos (EPS);
update_view (ctrl, EPS);
SetupViewFrustum (ctrl);
Env.DrawSkybox (ctrl->viewpos);
Env.DrawFog ();
Env.SetupLight (); // and fog
RenderCourse();
DrawTrackmarks ();
DrawTrees ();
if ((elapsed_time > BLINK_IN_PLACE_TIME) && (!position_reset)) {
object_types = Course.ObjTypes;
item_locs = Course.NocollArr;
num_item_types = Course.numObjTypes;
first_reset = 0;
last_reset = 0;
for (i = 0; i < num_item_types; i++) {
if (object_types[i].reset_point == true) {
last_reset = first_reset + object_types[i].num_items - 1;
break;
} else {
first_reset += object_types[i].num_items;
}
} // for
if (last_reset == 0) {
Course.GetDimensions (&course_width, &course_length);
ctrl->cpos.x = course_width/2.0;
ctrl->cpos.z = min(ctrl->cpos.z + 10, -1.0);
} else {
best_loc = -1;
for (i = first_reset; i <= last_reset; i++) {
if (item_locs[i].pt.z > ctrl->cpos.z) {
if (best_loc == -1 || item_locs[i].pt.z < item_locs[best_loc].pt.z) {
best_loc = i;
} // if
} // if
} // for
if (best_loc == -1) {
Course.GetDimensions (&course_width, &course_length);
ctrl->cpos.x = course_width/2.0;
ctrl->cpos.z = min (ctrl->cpos.z + 10, -1.0);
} else if (item_locs[best_loc].pt.z <= ctrl->cpos.z) {
Course.GetDimensions (&course_width, &course_length);
ctrl->cpos.x = course_width/2.0;
ctrl->cpos.z = min (ctrl->cpos.z + 10, -1.0);
} else {
ctrl->cpos.x = item_locs[best_loc].pt.x;
ctrl->cpos.z = item_locs[best_loc].pt.z;
} // if
}
ctrl->view_init = false;
ctrl->Init ();
position_reset = true;
} // if elapsed time
if (tux_visible) Char.Draw (g_game.char_id);
if (++tux_visible_count > 3) {
tux_visible = (bool) !tux_visible;
tux_visible_count = 0;
}
DrawHud (ctrl);
Reshape (width, height);
Winsys.SwapBuffers ();
g_game.time += time_step;
if (elapsed_time > TOTAL_RESET_TIME) {
Winsys.SetMode (RACING);
}
}
void reset_register() {
Winsys.SetModeFuncs
(RESET, reset_init, reset_loop, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
}
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