LAN capable CTF game done in Delphi
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Good Pictures
Mazes
AI_Test.cfg
AI_Test.dof
AI_Test.dpr
AI_Test.res
AI_Test.~dpr
Capture_The_Flag_Client.cfg
Capture_The_Flag_Client.dof
Capture_The_Flag_Client.dpr
Capture_The_Flag_Client.exe
Capture_The_Flag_Client.res
Capture_The_Flag_Client.~dpr
Capture_The_Flag_Server.cfg
Capture_The_Flag_Server.dof
Capture_The_Flag_Server.dpr
Capture_The_Flag_Server.exe
Capture_The_Flag_Server.res
Capture_The_Flag_Server.~dpr
Flag.bmp
Flag2.bmp
Flagpod.bmp
Ninja.ico
Project1.exe
README
SimpleMazeGame.cfg
SimpleMazeGame.dof
SimpleMazeGame.dpr
SimpleMazeGame.exe
SimpleMazeGame.res
SimpleMazeGame.~dpr
Space_Bar_Key.jpg
TALLMUNCHU.bmp
Unit1.dcu
Unit1.dfm
Unit1.pas
Unit1.~dfm
Unit1.~pas
Unit2.dcu
Unit2.dfm
Unit2.pas
Unit2.~dfm
Unit2.~pas
Unit3.dcu
Unit3.dfm
Unit3.pas
Unit3.~dfm
Unit3.~pas
Unit4.dcu
Unit4.dfm
Unit4.pas
Unit4.~dfm
Unit4.~pas
Unit5.dcu
Unit5.dfm
Unit5.pas
Unit5.~dfm
Unit5.~pas
Unit6.dcu
Unit6.dfm
Unit6.pas
Unit6.~dfm
Unit6.~pas
Unit7.dcu
Unit7.dfm
Unit7.pas
Unit7.~dfm
Unit7.~pas
arrow_keys.jpg
bluedude.bmp
bluedudeleft.bmp
blueduderight.bmp
bluedudewithflag.bmp
bluedudewithflagleft.bmp
bluedudewithflagright.bmp
blueflag.bmp
blueinstructionpic.bmp
bluenpc.bmp
brick.bmp
disguise.bmp
glasses.bmp
npc.bmp
path.bmp
reddude.bmp
reddudeleft.bmp
redduderight.bmp
reddudewithflag.bmp
reddudewithflagleft.bmp
reddudewithflagright.bmp
redflag.bmp
redinstructionpic.bmp
rednpc.bmp
settingsInstruction.bmp
teleporter.bmp
wasd.jpg

README

This is a capture the flag game, written back in the day.

This was done in Delphi, and I've lost the means to compile this,
but the two exes will work (in Windows).

This is a two player multiplayer game, with a chat interface.
The two executables are Capture_The_Flag_Server.exe and
Capture_The_Flag_Client.exe respectively.

The player running the server executable will have to give the client
player their IP through some other means.

Each player has limited vision, and several AI ally ninjas, that follow
the opposing player.  The goal of the game is to grab the opponent's flag
and returning to your own flag.

There are items scattered around, and a variety of maps.