A Lens Studio project for procedural planet generation using the Shader Graph Editor (.lso, project)!
Has a nice UI and some cool features! The main script contains some useful functons, like a linear to cubic converter, a random number generator with normal (bell curve) distribution, and some good examples of how to combine script and Shader Graph.
This is what the planets look like:
And this is a planet when it's continuously changing:
For more information on the Shader Graph in Lens Studio, check out my tutorial!