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@maxartz15 maxartz15 released this May 16, 2020

Bugfix: 2 pixel Y offset when combining textures.

Assets 3

@maxartz15 maxartz15 released this Apr 20, 2020

Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.

Assets 3

@maxartz15 maxartz15 released this Apr 18, 2020 · 5 commits to master since this release

Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.

Assets 3

@maxartz15 maxartz15 released this Apr 13, 2020

Bugfixes: Texture point scale.
Test Unity2019.3.

Assets 3

@maxartz15 maxartz15 released this Jan 14, 2020 · 8 commits to master since this release

Bugfixes: Texture width as height typo and project build errors.
Issue: #2

Assets 3

@maxartz15 maxartz15 released this Nov 28, 2019 · 9 commits to master since this release

Added support for the older prefab system used before Unity 2018.

Assets 3
Nov 28, 2019
Nov 26, 2019

1.7

Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).

@maxartz15 maxartz15 released this Nov 6, 2019

Updated export window, added export presets.
Added UV wrap functionality.
Code formatting and bug fixes.

Assets 3
Nov 6, 2019

1.6

Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
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