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Releases: maxartz15/MA_TextureAtlasser

MA_TextureAtlasser 1.8.5

09 Nov 20:34
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  • Scroll scope for inspector

MA_TextureAtlasser 1.8.4

08 Apr 21:56
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Dirty fix for 2020.2+ versions

MA_TextureAtlasser 1.8.3

02 Apr 15:32
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Dirty fix for 2020.2+ versions with reordable list.

MA_TextureAtlasser 1.8.2

26 Mar 10:50
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The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost!

MA_TextureAtlasser 1.8.1

16 May 17:36
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Bugfix: 2 pixel Y offset when combining textures.

MA_TextureAtlasser 1.8.0

20 Apr 20:31
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Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.

MA_TextureAtlasser 1.7.5

18 Apr 21:07
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Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.

MA_TextureAtlasser 1.7.4

13 Apr 16:05
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Bugfixes: Texture point scale.
Test Unity2019.3.

MA_TextureAtlasser 1.7.3

14 Jan 18:45
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Bugfixes: Texture width as height typo and project build errors.
Issue: #2

MA_TextureAtlasser 1.7.2

28 Nov 23:05
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Added support for the older prefab system used before Unity 2018.