"Imagine the cool phenomenon when the wind blows the falling leaves. This game simulates the phenomenon with powder (dots)!" -DAN-BALL
This is a falling sand game built in rust (via wasm), webgl, and some JS glueing things together.
The goal was to produce an cellular automata environment that's interesting to play with and supports the sharing and forking of fun creations with other players. Ultimately, I want the platform to support editing and uploading of your own elements via a programmable cellular automata API.
# build the wasm once: cd crate && wasm-pack build && cd ..; yarn install; # npm is giving me an error with peer deps right now npm run start; # then in a seperate terminal: cargo watch -s 'wasm-pack build'
Fluid simulation code adopted from https://github.com/PavelDoGreat/WebGL-Fluid-Simulation