load minecraft skins as meshes in three.js applications
JavaScript
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demo.js update demo Jul 15, 2013
index.html 0.1.0 - better options parsing - closes #3 but breaks voxel-walk etc … Feb 21, 2013
index.js addendum to 0.1.2 Mar 27, 2013
package.json 0.1.2 - fix rotation bug Mar 27, 2013
readme.md Exposed limbs, head, & body for position manipulation. Also minorly c… Feb 9, 2013
viking.png 0.0.1 Jan 15, 2013

readme.md

minecraft-skin

load minecraft skins as meshes in three.js applications

originally written by @daniel_hede for this awesome demo, turned into a module and upgraded to r54 by @maxogden

minecraft is property of Mojang AB

var skin = require('minecraft-skin')
var viking = skin(THREE, 'viking.png')
viking.mesh.position.y = 50
scene.add(viking.mesh)

designed for use with browserify

license

BSD