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set vertex uvs according to width and height #2

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merged 3 commits into from Jan 7, 2013

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substack commented Jan 7, 2013

This patch along with setting tex.wrapS = tex.wrapT = THREE.RepeatWrapping gets rid of the stretched texture bugs!

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maxogden commented Jan 7, 2013

\o/

@maxogden maxogden added a commit that referenced this pull request Jan 7, 2013

@maxogden maxogden Merge pull request #2 from substack/uv
set vertex uvs according to width and height
ee9af14

@maxogden maxogden merged commit ee9af14 into maxogden:master Jan 7, 2013

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