select voxel regions and manipulate them
JavaScript
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voxel-select

work in progress -- not done yet

select a cube shaped group/region of voxels in game. useful for exporting parts of a world, etc

npm install voxel-select

example

var createSelector = require('voxel-select')

var selector = createSelector(game)

select.set(start, end) // bounding box positions

api

require('voxel-selector')

returns an initialization function that you must pass your game object into in order to get a selector instance

selector.set(start, end, visible)

sets the selection. start and end should be [x, y, z] vectors. visible is by default true and controls whether or not to draw a selection wireframe

selector.dimensions()

returns absolute [width, height, depth] of the current selection

selector.transform(function(x, y, z, idx) {})

run a function over each voxel in the current selection. idx is the voxel interchange format array index

selector.selection()

returns data in the voxel interchange format

selector.reset()

clears the current selection and removes the wireframe if present

license

BSD