{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":692881788,"defaultBranch":"main","name":"Deceptive-Perspectives","ownerLogin":"maxwaldman8","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2023-09-17T21:32:21.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/39660554?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1694986342.595376","currentOid":""},"activityList":{"items":[{"before":"2c861b6e3e07908e01b0908d82729c6e55d8a74a","after":"07b282ee448ba7c1bdda868eb59464369c1c577a","ref":"refs/heads/main","pushedAt":"2024-04-15T19:32:51.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"I guess the beginning of a pause screen\n\nWe definitely need to do one... Can you make textures for the background and buttons please?","shortMessageHtmlLink":"I guess the beginning of a pause screen"}},{"before":"b2dfc51b1a1ad2cfc8d45837ac1ac2ac7b77d6e5","after":"2c861b6e3e07908e01b0908d82729c6e55d8a74a","ref":"refs/heads/main","pushedAt":"2024-02-08T01:41:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Fixed Electrical Panel\n\nI fixed the electrical panel, now it takes 3 clicks to open the door, one to open the electrical panel, one to place the phone and one to open the drawer and hit the button. The thoughts are really great. However, there are 2 things I think we should add. One is that the text fades in and out, and also that for the text that appears when you look at things, there should be a range I don't know how you would do this, but it is kind of weird if you are just looking around the room to get a random dialogue.","shortMessageHtmlLink":"Fixed Electrical Panel"}},{"before":"440852097072779013e623ac28a443462bfcc412","after":"b2dfc51b1a1ad2cfc8d45837ac1ac2ac7b77d6e5","ref":"refs/heads/main","pushedAt":"2024-02-06T22:02:16.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"Started the thought proces\n\nFrom now on I will commit regularly when I am working on something to avoid merge conflicts. I learned that the hard way (twice)...Anyway, I added some basic structure for the thought process and added some (probably hard mode) examples, and I also added a script for events to happen when you look at things (which right now I am only using for the thought process but we could use it for other things like the mirror and table achievement). I also tried to improve the electrical box but I think I accidentally deleted something from an event in it so can you please look at it and try to help fix it?","shortMessageHtmlLink":"Started the thought proces"}},{"before":"1ba51f4069f5773e97e45c7ea2bb43f5eb097102","after":"440852097072779013e623ac28a443462bfcc412","ref":"refs/heads/main","pushedAt":"2024-02-06T00:22:01.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Changed the Electrical Box\n\nThe phone now acts as a handle and not a wire, which makes more sense. however, it is still weird when you don't open the box before getting the phone. Could you make it so the phone can only be placed after the door is open?","shortMessageHtmlLink":"Changed the Electrical Box"}},{"before":"2ea50aa1b9b1bd8eeeb52eca52be521069face30","after":"1ba51f4069f5773e97e45c7ea2bb43f5eb097102","ref":"refs/heads/main","pushedAt":"2024-02-04T04:29:50.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Added the Phone Item\n\nThe electrical box works, but if you click on it with the phone, the sequence will run with one click and it does not look right. could you make it so one click does not trigger all the actions?","shortMessageHtmlLink":"Added the Phone Item"}},{"before":"fc74d003485402d306cc3646ab08a44f93f8401f","after":"2ea50aa1b9b1bd8eeeb52eca52be521069face30","ref":"refs/heads/main","pushedAt":"2024-02-02T02:04:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Many things\n\nI added a new puzzle to open the door. I added a electrical box in the hallway. Click on it and the front will fall down. You have to use the phone to fix the broken wire. I also added a new function to Interactable Object Script that runs a second event. This can be triggered in an animation, so it is helpful for when we need something to happen after an animation.","shortMessageHtmlLink":"Many things"}},{"before":"f75c0b1cf59c32ba000abeb326aecf6f688b1630","after":"fc74d003485402d306cc3646ab08a44f93f8401f","ref":"refs/heads/main","pushedAt":"2024-01-31T18:03:38.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Update Door5\n\nI made the door look better","shortMessageHtmlLink":"Update Door5"}},{"before":"14b8a90b97b26bdf22f35f34d073087dca387de0","after":"f75c0b1cf59c32ba000abeb326aecf6f688b1630","ref":"refs/heads/main","pushedAt":"2024-01-31T02:39:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"New Door\n\nI added a different door at the end of the second hallway. Perhaps it could be opened by some kind of electrical box on the wall as the walls of the hallway are kind of sparse. For now you can click on the door to open it. Also, what kind of room could go after this?","shortMessageHtmlLink":"New Door"}},{"before":"d2207d0879e965dd030a6d822840650cdbb75659","after":"14b8a90b97b26bdf22f35f34d073087dca387de0","ref":"refs/heads/main","pushedAt":"2024-01-29T15:51:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"File Organization and fixed glitch\n\nThe glitch was where you could put the keycard back in the hidden key spot (I fixed it), also I don't think that the hinge door is very useful unless we make it unlockable by some puzzle. The physics are really cool, but I feel like the game is more animation-y than physics-y, but what do you think?","shortMessageHtmlLink":"File Organization and fixed glitch"}},{"before":"c17979a36031bfbad0533d12873232518c00bacc","after":"d2207d0879e965dd030a6d822840650cdbb75659","ref":"refs/heads/main","pushedAt":"2024-01-29T05:51:32.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Added 3 more Placard boxes\n\nI added 3 more placard boxes. Also the swinging door is extremely glitchy, and you can get it to do some weird things.","shortMessageHtmlLink":"Added 3 more Placard boxes"}},{"before":"53b3d232a95de5da90a18c81278debb413b6fb76","after":"c17979a36031bfbad0533d12873232518c00bacc","ref":"refs/heads/main","pushedAt":"2024-01-27T04:18:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Added a Pipe\n\nI added a pipe to the second hallway","shortMessageHtmlLink":"Added a Pipe"}},{"before":"519abbbc358e303d2e6f0e569e788307ce3d4f62","after":"53b3d232a95de5da90a18c81278debb413b6fb76","ref":"refs/heads/main","pushedAt":"2024-01-27T03:54:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"New Door\n\nI added a new door after the Keycard one. See if you can figure out how to open it.","shortMessageHtmlLink":"New Door"}},{"before":"746a60308f9e89f61f74644ca3fe971d6e52701b","after":"519abbbc358e303d2e6f0e569e788307ce3d4f62","ref":"refs/heads/main","pushedAt":"2024-01-24T20:33:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Added the new Poster\n\nI added the new poster, but we can change what it says if we want. I also messed with the lighting and made sure everything works like the keycard collection.","shortMessageHtmlLink":"Added the new Poster"}},{"before":"cabe738a1fea9f8312121548b8115802973e6439","after":"746a60308f9e89f61f74644ca3fe971d6e52701b","ref":"refs/heads/main","pushedAt":"2024-01-23T05:06:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Fixed Lighting\n\nI made the lights brighter but no more flickering. I just made all the lights brighter and it fixed the issue. I still don't know why this flickering happens.","shortMessageHtmlLink":"Fixed Lighting"}},{"before":"969473c024664a80eabdfc6fce6175430a55791b","after":"cabe738a1fea9f8312121548b8115802973e6439","ref":"refs/heads/main","pushedAt":"2024-01-23T03:28:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"More BOX","shortMessageHtmlLink":"More BOX"}},{"before":"0ee3e5c0d770cdb6295d8f34bbe315faffe07e0d","after":"969473c024664a80eabdfc6fce6175430a55791b","ref":"refs/heads/main","pushedAt":"2024-01-23T03:23:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"BOX","shortMessageHtmlLink":"BOX"}},{"before":"e3e5c0f43c31984b57f7168df8d41d58dcf1459e","after":"0ee3e5c0d770cdb6295d8f34bbe315faffe07e0d","ref":"refs/heads/main","pushedAt":"2024-01-23T02:07:57.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"escapw","shortMessageHtmlLink":"escapw"}},{"before":"fd5c3ad6bca7ae2e4745fc1e60780959d7c4a75b","after":"e3e5c0f43c31984b57f7168df8d41d58dcf1459e","ref":"refs/heads/main","pushedAt":"2024-01-23T01:57:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"KeyCArd","shortMessageHtmlLink":"KeyCArd"}},{"before":"c14aa30b9481f19162bb16dbe98e95aea36a0831","after":"fd5c3ad6bca7ae2e4745fc1e60780959d7c4a75b","ref":"refs/heads/main","pushedAt":"2024-01-23T01:27:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Key Again","shortMessageHtmlLink":"Key Again"}},{"before":"8f52323ad6ddc5bd5cb0d6118fa17aedf2a72ab3","after":"c14aa30b9481f19162bb16dbe98e95aea36a0831","ref":"refs/heads/main","pushedAt":"2024-01-23T01:00:58.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Key","shortMessageHtmlLink":"Key"}},{"before":"70215c0b2b1608a06f174761f8ba9f4611541c40","after":"8f52323ad6ddc5bd5cb0d6118fa17aedf2a72ab3","ref":"refs/heads/main","pushedAt":"2024-01-23T00:24:43.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"door","shortMessageHtmlLink":"door"}},{"before":"56802658c08416054620f0b585aeca7e2385e442","after":"70215c0b2b1608a06f174761f8ba9f4611541c40","ref":"refs/heads/main","pushedAt":"2024-01-19T02:30:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Decorations\n\nI added a security camera, some more wires, and a poster. 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I also added some broken pieces on the floor next to the vault door, and made the handle look like it was hanging on the axle. I also disabled the flashing Y hint.","shortMessageHtmlLink":"Added a working screen"}},{"before":"1e8190d85b500cecaa831e64cef895b7b036cede","after":"0ed43938dbd3fa4dbe2dd77b8a4f7024912f1d35","ref":"refs/heads/main","pushedAt":"2024-01-17T05:27:52.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"Some more possible changes\n\nMade the phone an item (placeholder is ghost y) and temporarily disabled the door. Without the door, I feel like the experience of first seeing the office makes you think of the hallway as more of an access tunnel or maintenance area than a security corridor, and also the office looks a lot more impressive for some reason and after the boring gray tiles you feel kind of overwhelmed with all of the new stuff in the room, like the gray box was a facade and you are breaking out, which I think really fits the game. Also, I think it would be better to have the jumping bar changed to something like the keycard door one where you try to spin the handle but you can't. That might make it seem like it's just locked though, so I don't know.","shortMessageHtmlLink":"Some more possible changes"}},{"before":"f47322ba3d0fb171309359087ad98b4eddfdca7e","after":"1e8190d85b500cecaa831e64cef895b7b036cede","ref":"refs/heads/main","pushedAt":"2024-01-17T05:17:05.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"Possible keycard location\n\nI put the keycard (which would in the story be a skeleton key) in the slot for the open vault like someone left it there so you can use it for the door. I feel like we should leave as many things as possible in the earlier rooms to go back too but also make the puzzles not too hard so the difficulty can increase later on, but tell me what you think about this.","shortMessageHtmlLink":"Possible keycard location"}},{"before":"6c3631a6dc2036e2bfb24e5dbb18f20e402dce84","after":"f47322ba3d0fb171309359087ad98b4eddfdca7e","ref":"refs/heads/main","pushedAt":"2024-01-16T03:24:52.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"maxwaldman8","name":null,"path":"/maxwaldman8","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/39660554?s=80&v=4"},"commit":{"message":"Changed the doors\n\nTemporarily disabled the closing door (by swapping the animators) because of the glitching out and made the door3 handle wiggle work. Also, do you think it is a good idea for the next room to have pipes continuing from the office with a leak that you have to fix (there is water blocking the door or something) by taking the phone and using it as a connector of the 2 holes (like a pipe junction)? Also, I think that there could be a paper with a code in some later room that you could put into the phone (but you could only do it once you had interacted with the paper to prevent cheating) to make a picture of the key to another room (or just something that you needed in general) that you could take out of the screen and use, so you don't just go forward in the rooms you have to go back sometimes like an escape room. Lastly, I think that we should use the \"red\" in \"credits\" somewhere where it would turn into the color red. An example is there would be a security laser that you couldn't get past with a status light that was green but if you put the red on the light it turns red and the lasers shut off so you can go through. Or maybe at the end of the game right before the hat part there is an airlock or something that has a green light for secure and you can turn it red to open the door then do the hat thing and escape. What do you think about these ideas?","shortMessageHtmlLink":"Changed the doors"}},{"before":"6c3df213ffa160b875448341c55adb79a5f480d2","after":"6c3631a6dc2036e2bfb24e5dbb18f20e402dce84","ref":"refs/heads/main","pushedAt":"2024-01-15T19:32:52.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Fixed Things\n\nI re-added the keycard, added the item images for keycard and hat, and made the hallway door able to close.","shortMessageHtmlLink":"Fixed Things"}},{"before":"68b9eeed081bc312c3107925e83fc38efb42a0b8","after":"6c3df213ffa160b875448341c55adb79a5f480d2","ref":"refs/heads/main","pushedAt":"2024-01-15T19:02:47.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"aaron-elijah-bain","name":null,"path":"/aaron-elijah-bain","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/145293925?s=80&v=4"},"commit":{"message":"Some things\n\nIn the last commit, I forgot to mention that I changed the ItemHolder script again to take in a game object as well as a image and meshRenderer. 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