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ae5a0e1 Added a README.
Steven Fuller authored
1 Aliens vs Predator Linux http://icculus.org/avp/
2 ------------------------
3
4 This is an unofficial Linux port of the Fox Interactive / Rebellion
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5 Developments game, Aliens Versus Predator.
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6
7
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10
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11 (Please see note below regarding installation/running.)
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12
13
ae5a0e1 Added a README.
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14 Obviously this README is totally incomplete, and will probably remain so for
15 quite a while, so I'll just try to list a few important notes.
16
17
18 The original copyright statement for the source code:
19 "The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion
20 and is provided as is with no warranty for its suitability for use. You may
21 not use this source code in full or in part for commercial purposes. Any use
22 must include a clearly visible credit to Rebellion as the creators and
23 owners, and reiteration of this license."
24 Take that as you will.
25 You can find the original source code and other related tools at:
26 http://www.avpnews.com/mods/tools/
27
28
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29 Yes, the code does something. No, it's not ready for a release. No, it is not
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30 vaporware. I hope to at least complete the single player part of the game
31 before making an official release. Check out the TODO to see what's needed to
32 be done.
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33
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35 If you are really itching to try this out, either install the Gold Ed. in
36 windows/vmware (read below to find out why), or download the AvP Alien demo.
37 If you are wanting to run the Alien demo (the installer is an .exe but you
38 can just use unzip to extract the files from the .exe), add -DALIEN_DEMO to
489c080 Disable the menus for the Alien demo.
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39 the CFLAGS line (the one that's uncommented) in the Makefile. Rename all game
51a1e8e Screenshots in software mode (menus) implemented.
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40 files lowercase. Be sure to install SDL 1.2 (http://www.libsdl.org) with
6a01356 Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
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41 OpenGL support, nasm 0.98, and the latest OpenAL CVS (http://www.openal.org).
42 AvP requires a 3D card with OpenGL support.
43
44 ***
45 IMPORTANT:
46 AvP now uses $HOME/.avp/ to load/store configs, logs, etc.
47 NOTE: Windows profiles probably do not work in Linux and vice versa.
48
49 AvP will no longer use the current working directory to look for files. You
50 must either copy or symlink the AvP binary to the game data directory and run
51 that, or set AVP_DATA to the data directory.
52
53 Currently:
54 If you want to install the mappacks from
55 http://www.avpnews.com/files/avpfiles.html, install them with the rest of
56 the game data, not in ~/.avp/. Make sure everything is lowercase (although,
57 the maps in avp_rifs/Custom do not have to be totally lowercase, just the .rif
58 extension). Maybe in the future users will be able to install the files in
59 ~/.avp/ also.
60
61 Hopefully all the necessary file loading changes were made. Please let me
62 know if something goes wrong.
63 ***
2611efc Re-fixed the menus and enabled another font drawing function.
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64
c20767c Disable Gold-only weapons for Regular edition (Tim Beckmann)
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65 The next line can be ignored for now:
bf3f816 Documented -DREGULAR_EDITION
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66 If you have the regular edition, add -DREGULAR_EDITION to CFLAGS.
67
51a1e8e Screenshots in software mode (menus) implemented.
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68 If the version you want to use is not the Gold Edition, download
69 http://www.icculus.org/avp/english.txt.gz, extract it, and rename it
70 language.txt (Regular Ed.) or aenglish.txt (Alien Demo).
71
9cb9f3d Fixed the mistake causing new episodes to be gained for free.
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72 If you get "Aborted" after starting a new game the second time or so,
53abeae Fixed "pure virtual method called"
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73 try recompiling with gcc-3.0.2. This problem should be fixed now; if not,
74 let me know.
9cb9f3d Fixed the mistake causing new episodes to be gained for free.
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75
0ce05c2 updated
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76 The OpenGL library is loaded dynamically. This means that if there is
77 a problem initializing OpenGL, it will not occur until you start
78 a new game.
83aaa63 Debian SDL+NVIDIA workaround
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79
bf3f816 Documented -DREGULAR_EDITION
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80
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81 relnev:~/avp/AvP Demo 3 - Alien$ ls
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82 aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/
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83 relnev:~/avp/Gold Edition$ ls
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84 avp_huds/ avp_rifs/ cd tracks.txt fastfile/ language.txt
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85
6a01356 Redid the most of the file loading/saving. Now uses $HOME/.avp/ and
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86 Support for the demo is not quite complete (some sounds are missing).
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87
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88
89 Linux Port-specific commands:
90 - ALT-ENTER for fullscreen
91 - CTRL-G for mouse grab
0ec8338 Added Screenshot code.
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92 - PRTSCN for screenshot
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93
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94
ae5a0e1 Added a README.
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95 The source code that was released only works with Aliens vs Predator Gold.
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96 This port currently supports Gold Edition, Regular, and the Alien demo.
97 (The Marine and Predator demos are a bit older and might not work.)
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98
99
100 At least with the Gold edition, a number of files are encoded on the CD. So
101 you would need to install the game in Windows (VMware works also) in order
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102 to get this to work. WINE will not work because the CD Check fails.
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103
104
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105 Currently, all AvP files and directories need to be lowercase, and the
106 program ran from the directory with all the game data (language.txt,
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107 avp_huds, avp_rifs, fastfile). zakk recommends
108 http://blemished.net/chcase.html for renaming the files.
109
110
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111 Apparantly AvP Gold is no longer available at most places. I had ordered my
112 copy May 2001 from http://www.dragon.ca, but they no longer list it.
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113 Try searching http://www.amazon.com, http://www.ebgames.com,
114 http://www.ebay.com, or the bargin bin at your local computer store.
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115
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116
117 It is unknown if the Mac Gold Edition will work with this (I'd be interested
118 in knowing if it does or not).
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119
120
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121 The full motion sequences cannot be played because they are encoded with
f106be3 Small menu changes
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122 proprietary codecs (Bink and Smacker - http://www.radgametools.com). But I
123 do not think they will be greatly missed.
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124
125
126 More information about the game and the series can be found at
127 http://www.avpnews.com.
128
129
0ce05c2 updated
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130 Last, but definitely not least:
ae5a0e1 Added a README.
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131 Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for
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132 trying the code out with the Regular version, Zachary 'zakk' Slater for
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133 providing tons of feedback, Tim Beckmann for sending patches, and Ryan C.
134 Gordon for hosting this project.
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135
136 ---
137 Steven Fuller <relnev@icculus.org>
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