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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fixer.h"
#include "3dc.h"
#include "platform.h"
#include "psndplat.h"
#include "module.h"
#include "stratdef.h"
#include "avp_userprofile.h"
#include "projfont.h"
#include "savegame.h"
#include "pldnet.h"
#include "kshape.h"
#include "d3d_hud.h"
/* winmain.c */
BOOL KeepMainRifFile = FALSE;
int HWAccel = 1;
int VideoModeNotAvailable=0;
/* bink.c */
void PlayBinkedFMV(char *filenamePtr)
{
/*
fprintf(stderr, "PlayBinkedFMV(%s)\n", filenamePtr);
*/
}
void StartMenuBackgroundBink()
{
/*
fprintf(stderr, "StartMenuBackgroundBink()\n");
*/
}
int PlayMenuBackgroundBink()
{
/*
fprintf(stderr, "PlayMenuBackgroundBink()\n");
*/
return 0;
}
void EndMenuBackgroundBink()
{
/*
fprintf(stderr, "EndMenuBackgroundBink()\n");
*/
}
/* alt_tab.cpp */
void ATIncludeSurface(void * pSurface, void * hBackup)
{
fprintf(stderr, "ATIncludeSurface(%p, %p)\n", pSurface, hBackup);
}
void ATRemoveSurface(void * pSurface)
{
fprintf(stderr, "ATRemoveSurface(%p)\n", pSurface);
}
void ATRemoveTexture(void * pTexture)
{
fprintf(stderr, "ATRemoveTexture(%p)\n", pTexture);
}
/* d3_func.cpp */
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
{
/*
fprintf(stderr, "GetTextureHandle(%p)\n", imageHeaderPtr);
*/
return 1;
}
void ReleaseDirect3DNotDDOrImages()
{
/*
fprintf(stderr, "ReleaseDirect3DNotDDOrImages()\n");
*/
}
void ReleaseDirect3DNotDD()
{
/*
fprintf(stderr, "ReleaseDirect3DNotDD()\n");
*/
}
void ReleaseDirect3D()
{
/*
fprintf(stderr, "ReleaseDirect3D()\n");
*/
}
void ReloadImageIntoD3DImmediateSurface(IMAGEHEADER* iheader)
{
fprintf(stderr, "ReloadImageIntoD3DImmediateSurface(%p)\n", iheader);
}
/* d3d_render.cpp */
int NumberOfLandscapePolygons;
int FMVParticleColour;
int WireFrameMode;
int WaterFallBase;
void InitDrawTest()
{
/*
fprintf(stderr, "InitDrawTest()\n");
*/
}
void CheckWireFrameMode(int shouldBeOn)
{
if (shouldBeOn)
fprintf(stderr, "CheckWireFrameMode(%d)\n", shouldBeOn);
}
/* ddplat.cpp */
void MinimizeAllDDGraphics()
{
/*
fprintf(stderr, "MinimizeAllDDGraphics()\n");
*/
}
/* dd_func.cpp */
long BackBufferPitch;
int VideoModeColourDepth;
void BlitWin95Char(int x, int y, unsigned char toprint)
{
fprintf(stderr, "BlitWin95Char(%d, %d, %d)\n", x, y, toprint);
}
void LockSurfaceAndGetBufferPointer()
{
fprintf(stderr, "LockSurfaceAndGetBufferPointer()\n");
}
void finiObjectsExceptDD()
{
/*
fprintf(stderr, "finiObjectsExceptDD()\n");
*/
}
void finiObjects()
{
/*
fprintf(stderr, "finiObjects()\n");
*/
}
void UnlockSurface()
{
fprintf(stderr, "UnlockSurface()\n");
}
void ReleaseDDSurface(void* DDSurface)
{
/*
fprintf(stderr, "ReleaseDDSurface(%p)\n", DDSurface);
*/
D3DTexture *t = (D3DTexture *)DDSurface;
if (t->id > 0) {
fprintf(stderr, "ReleaseDDSurface(%p) - OpenGL Object (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
} else {
if (t->buf) {
free(t->buf);
} else {
fprintf(stderr, "ReleaseDDSurface(%p) - What is This? (tex = %d, %d, %d)\n", DDSurface, t->id, t->w, t->h);
}
}
free(t);
}
BOOL ChangeDirectDrawObject()
{
/*
fprintf(stderr, "ChangeDirectDrawObject()\n");
*/
return FALSE;
}
int SelectDirectDrawObject(void *pGUID)
{
/*
fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID);
*/
return 0;
}
void GenerateDirectDrawSurface()
{
/*
fprintf(stderr, "GenerateDirectDrawSurface()\n");
*/
}
/* dxlog.c */
void dx_str_log(char const * str, int line, char const * file)
{
FILE *fp;
fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
if (fp == NULL)
fp = stderr;
fprintf(fp, "dx_str_log: %s/%d: %s\n", file, line, str);
if (fp != stderr) fclose(fp);
}
void dx_strf_log(char const * fmt, ... )
{
va_list ap;
FILE *fp;
fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
if (fp == NULL)
fp = stderr;
va_start(ap, fmt);
fprintf(fp, "dx_strf_log: ");
vfprintf(fp, fmt,ap);
fprintf(fp, "\n");
va_end(ap);
if (fp != stderr) fclose(fp);
}
void dx_line_log(int line, char const * file)
{
FILE *fp;
fp = OpenGameFile("dx_error.log", FILEMODE_APPEND, FILETYPE_CONFIG);
if (fp == NULL)
fp = stderr;
fprintf(fp, "dx_line_log: %s/%d\n", file, line);
if (fp != stderr) fclose(fp);
}
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