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Debian SDL+NVIDIA workaround

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1 parent 9cb9f3d commit 83aaa631a9aee004c2658e2b671f1fce1ca6f8fb Steven Fuller committed Nov 6, 2001
Showing with 9 additions and 2 deletions.
  1. +6 −2 Makefile
  2. +3 −0 README
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@@ -8,10 +8,14 @@ NASM = nasm
CFLAGS = -g -Wall -pipe -O2 -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
#CFLAGS = -Wall -pipe -O6 -ffast-math -fomit-frame-pointer -march=pentiumpro -mcpu=pentiumpro -Dengine=1 -I. -Iinclude -Iwin95 -Iavp -Iavp/win95 -Iavp/support -Iavp/win95/frontend -Iavp/win95/gadgets
CXXFLAGS = $(CFLAGS)
-LDLIBS = -lm
CFLAGS += `sdl-config --cflags`
-LDLIBS += -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal -lm
+LDLIBS = -L/usr/X11R6/lib -lX11 -lXext -lGL `sdl-config --libs` -lopenal
+
+# Debian SDL+NVIDIA workaround (change /usr/lib to the real location of the files)
+#LDLIBS = -L/usr/X11R6/lib -lX11 -lXext /usr/lib/libGL.so.1 `sdl-config` --libs -lopenal -lm
+
+# required for gcc-3.0
#LDLIBS += -lstdc++
AFLAGS = -g -w+macro-params -w+orphan-labels -w+number-overflow
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3 README
@@ -53,6 +53,9 @@ If you get "Aborted" after starting a new game the second time or so,
try recompiling with gcc-3.0.2. It seems to have fixed it for me, but I'll
try to find a workaround that works with gcc-2.95.
+If you have Debian, the Debian SDL package, and an NVIDIA card, you will
+have to uncomment a LDLIBS line in the Makefile.
+
relnev:~/avp/AvP Demo 3 - Alien$ ls
aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/ MPConfig/

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