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Bunch of changes.

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mbait committed Aug 23, 2011
1 parent 5cd0a16 commit 78fed3724b990729ef850c0bf09864de674f47ec
Showing with 28 additions and 19 deletions.
  1. +28 −19 resume.tex
@@ -54,7 +54,7 @@
\vskip 4pt
\begin{tabular}{r|c|r}
\tt
+7 (423) 253-78-95 & Vladivostok, Russia & \href{mailto:asolovets@gmail.com}{asolovets@gmail.com}\\
\href{tel:+7-423-253-78-95}{+7 (423) 253--78--95} & Vladivostok, Russia & \href{mailto:asolovets@gmail.com}{asolovets@gmail.com}\\
\end{tabular}
\end{center}

@@ -71,9 +71,9 @@
\begin{multicols}{2}
\raggedcolumns
\subsubsection*{Software Engineer}
{\color{black}VladLink LLC. Vladivostok, 2010 -- present}
{\color{black}VladLink LLC. Vladivostok, 2008 -- 2010}
\begin{items}
\item Optimized algorithm of tile map generation reduced time of work from a week to half an hour.
\item Optimized algorithm of tile map generation reduced the working time from a week to half an hour.
\item Designed and implemented multiuser GIS web-application for interactive visualization of the city network, using Google Developer Toolkit, OpenLayers and Java Persistence API.
\end{items}

@@ -82,7 +82,6 @@
\subsubsection*{Software Engineer Intern}
{\color{black}Insight Experts LLC. Vladivostok, 2007 -- 2008}
\begin{items}
\item Worked on accounting software development, developed in Delphi.
\item Reduced time of reports generation from 10 to 1 second by opmtimizing complex SQL queries.
\end{items}
\end{multicols}
@@ -94,32 +93,42 @@
\begin{multicols}{2}
\raggedcolumns
%\begin{project}{<<Freedroid RPG>>}{Google Summer of Code, C, 2010.}
\begin{project}{<<Freedroid RPG>>}{\begin{tabular}{@{}l|l}Google Summer of Code, 2010 & C\\\end{tabular}}
Single person open-source role-played game, inspired by Diablo, NetHack and other hack'n'slashes.
\begin{project}{<<RBTools>>}{\begin{tabular}{@{}l|l}Google Summer of Code, 2011 & Python\\\end{tabular}}
%\begin{project}{<<FriCAS interface for TeXmacs>>}{Autumn Marathon, Lisp(Boot), 2010.}
Command-line interface for the Review Board pre-review system.
\begin{items}
\item Implemented algorithm of generation NetHack-styled dungeons.
\item Implemented algorithm of generation naturally looking forest maps based on fractals and selfsimilarity.
\item Designed and partialy implemented code generator for making remote API requests.
\item Covered new and legacy code with tests increasing coverage from 31$\%$ to 42$\%$.
\end{items}
\end{project}
\begin{project}{<<FriCAS>>}{\begin{tabular}{@{}l|l}Autumn Marathon Contest, 2009 & Lisp(Boot)\\\end{tabular}}

\begin{project}{<<FriCAS>>}{\begin{tabular}{@{}l|l}Autumn Marathon Contest, 2010 & Axiom, Scheme\\\end{tabular}}
%\begin{project}{<<FriCAS interface for TeXmacs>>}{Autumn Marathon, Lisp(Boot), 2010.}
Russian open-source related contest much like Google Summer of Code, but with fewer participated projects.
One of the Axiom's forks.
\begin{items}
\item Reduced FriCAS outcome latency by 70\% by getting rid of the \emph{glue} program that converted FriCAS output in \TeX{} by adding support of TeXmacs \emph{trees} into FriCAS.
\item Reduced FriCAS outcome latency by 70$\%$ by getting rid of the glue program that converted FriCAS output in \TeX{} and dding support of TeXmacs data syntax into FriCAS.
\end{items}
\end{project}

\columnbreak

\begin{project}{Compiler}{\begin{tabular}{@{}l|l}Course work, 2009 & Free Pascal\\\end{tabular}}
%\begin{project}{<<Hedgewars>>}{Course work, Free Pascal, 2009.}
Turn-based open-source game, a clone of so famous \emph{Worms}.
\begin{project}{<<Freedroid RPG>>}{\begin{tabular}{@{}l|l}Google Summer of Code, 2010 & C\\\end{tabular}}
Open-source single person role-played game.
\begin{items}
\item Implemented AI for the \emph{teleport} weapon using desicion trees.
\item Implemented new weapon with complex action.
\item Implemented algorithm of generation NetHack-styled dungeons.
\item Implemented algorithm of generation naturally looking forest maps based on fractals and selfsimilarity.
\end{items}
\end{project}
%\begin{project}{Compiler}{Course work, 2008 $\cdot$ C\texttt{++}.}

%\begin{project}{<<Hedgewars>>}{\begin{tabular}{@{}l|l}Course work, 2009 & Free Pascal\\\end{tabular}}

% Turn-based open-source game, a clone of so famous \emph{Worms}.
% \begin{items}
% \item Implemented AI for the \emph{teleport} weapon using desicion trees.
% \item Implemented new weapon with complex action.
% \end{items}
%\end{project}

\begin{project}{Compiler}{\begin{tabular}{@{}l|l}Course work, 2008 & C\texttt{++}\\\end{tabular}}
Pascal compiler with all basic statements, arrays, structures and arguments passing by reference.
\end{project}
@@ -138,8 +147,8 @@
\item \textbf{CS fundamentals}: general knowledge of algorithms and data structures, understanding of x86 architecture basics, descreet math, numerical methods.
\item \textbf{Source Control Management}: git, subversion
\columnbreak
\item \textbf{Languages}: C(advanced), C\texttt{++}(intermediate), Java(intermediate), Perl(advanced),\\Python(intermediate), JavaScript(past experience).
\item \textbf{Developer tools}: autotools, ant, Eclipse, valgrind, gdb, GNU binutils, GNU coreutils.
\item \textbf{Languages}: C, C\texttt{++}, Java, Perl, Python, JavaScript.
\item \textbf{Developer tools}: autotools, ant, Eclipse, valgrind, gdb, GNU coreutils.
\end{items}
\end{multicols}

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