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Commits on Apr 11, 2013
Commits on Mar 14, 2013
  1. World loads based on Img

    mbl111 committed Mar 14, 2013
  2. Working on level image loading

    mbl111 committed Mar 14, 2013
Commits on Dec 22, 2012
  1. Drop Slots

    mbl111 committed Dec 22, 2012
Commits on Nov 27, 2012
  1. Worked on the inventory

    mbl111 committed Nov 27, 2012
Commits on Nov 26, 2012
  1. Menu Graphics

    mbl111 committed Nov 26, 2012
Commits on Nov 25, 2012
  1. Added Entity Item

    mbl111 committed Nov 25, 2012
  2. Adding Items and Inventorys

    mbl111 committed Nov 25, 2012
Commits on Nov 24, 2012
  1. Some cleanups and testing

    mbl111 committed Nov 24, 2012
  2. Inventory and Item System

    mbl111 committed Nov 24, 2012
Commits on Nov 23, 2012
  1. Entities are clickable. 'highest' entity takes preference and any entity

    mbl111 committed Nov 23, 2012
    takes preference over the tile beneath it.
  2. Added functionality so that the player can click tiles/objects on the

    mbl111 committed Nov 23, 2012
    game. Need to add entity clicking checks soon. Also added framework so
    that you can click the menu without clicking the level
  3. An idea perhaps?

    mbl111 committed Nov 23, 2012
  4. Created an overlay tile to be extended for things like Dry grass and

    mbl111 committed Nov 23, 2012
    rocks that overlay the tile beneath them. Updated the level class to
    test and handle them. Added texture for the dry grass
Commits on Nov 20, 2012
Commits on Nov 18, 2012
  1. art

    mbl111 committed Nov 18, 2012
  2. Art Shtuff

    mbl111 committed Nov 18, 2012
Commits on Nov 17, 2012
  1. Collision I think :p

    mbl111 committed Nov 17, 2012
Commits on Nov 14, 2012
  1. Scrolling and basic player motion

    mbl111 committed Nov 14, 2012
  2. New Object oriented tile system

    mbl111 committed Nov 14, 2012
Commits on Nov 13, 2012
  1. Neighbor tile update

    mbl111 committed Nov 13, 2012
  2. Made the entity init() public

    mbl111 committed Nov 13, 2012
  3. Empty Player Class

    mbl111 committed Nov 13, 2012
  4. Empty Mob Class

    mbl111 committed Nov 13, 2012
  5. Added input handle

    mbl111 committed Nov 13, 2012
  6. Input

    mbl111 committed Nov 13, 2012
  7. Added Grass and Rock tile

    mbl111 committed Nov 13, 2012
Commits on Nov 12, 2012
  1. Synced Random addition

    mbl111 committed Nov 12, 2012
  2. Fixed Rendering

    mbl111 committed Nov 12, 2012