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Because some people really wanted to disable this,

mostly due to clientside lag.
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commit 6c3820c747f1dca88757de4188ee6e0be144a0f2 1 parent 0ebc555
@TfT-02 TfT-02 authored
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1  src/main/java/com/gmail/nossr50/config/Config.java
@@ -115,6 +115,7 @@ private static String getStringIncludingInts(ConfigurationSection cfg, String ke
public boolean getDodgeEffectEnabled() { return config.getBoolean("Particles.Dodge", true); }
public boolean getBleedEffectEnabled() { return config.getBoolean("Particles.Bleed", true); }
public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
+ public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp", true); }
/* PARTY SETTINGS */
public int getAutoPartyKickInterval() { return config.getInt("Party.AutoKick_Interval", 12); }
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5 src/main/java/com/gmail/nossr50/listeners/SelfListener.java
@@ -6,12 +6,17 @@
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
+import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
public class SelfListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) {
+ if (!Config.getInstance().getLevelUpEffectsEnabled()) {
+ return;
+ }
+
Calendar today = Calendar.getInstance();
if (today.get(Calendar.MONTH) == Calendar.APRIL && today.get(Calendar.DAY_OF_MONTH) == 1) {
ParticleEffectUtils.runescapeModeCelebration(event.getPlayer(), event.getSkill());
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4 src/main/resources/config.yml
@@ -368,8 +368,10 @@ Particles:
# These settings determine if fireworks should get launched when a player activates/deactivates an ability
Ability_Activation: true
Ability_Deactivation: true
-
+
# Use particle effect when these abilities trigger
Dodge: true
Bleed: true
Greater_Impact: true
+
+ LevelUp: true
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