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Merge pull request #409 from TfT-02/master

More fixes
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2 parents 4161952 + 66cc9bc commit b95ac44a4c39249edb349306fc36a3429d49d961 @Glitchfinder Glitchfinder committed Jan 1, 2013
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2 Changelog.txt
@@ -27,6 +27,8 @@ Version 1.3.13-dev
= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
= Fixed a bug which caused advanced.yml not to work for Swords
+ = Fixed a bug which caused advanced.yml not to respect every MaxChance node
+ = Fixed a bug where GreenThumb_StageChange wasn't read from advanced.yml
= Fixed a bug where Repair would remove enchantments but the glow effect remained
= Fixed a bug where dropped items did not retain custom NBT data
= Fixed a bug which caused a potentially infinite recursion in a btree structure
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5 README.creole
@@ -1,8 +1,8 @@
== mcMMO
**The RPG lovers mod**
-=== Forums
-http://forums.mcmmo.info Talk with developers and the community about mcMMO here
+=== Dev builds
+http://nuclearw.com:8080/job/mcMMO/ Download the latest dev build of mcMMO here.
=== Brief Description
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
@@ -20,6 +20,7 @@ Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod
Required Libraries:
* Spout API
+* JUnit
Required to Run:
* Bukkit
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23 src/main/java/com/gmail/nossr50/runnables/GreenThumbTimer.java
@@ -4,11 +4,13 @@
import org.bukkit.Material;
import org.bukkit.block.Block;
+import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
public class GreenThumbTimer implements Runnable {
+ AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private Block block;
private PlayerProfile profile;
private Material type;
@@ -24,19 +26,26 @@ public void run() {
if(this.block.getType() != this.type)
this.block.setType(this.type);
+ int skillLevel = this.profile.getSkillLevel(SkillType.HERBALISM);
+
+ final int STAGE_CHANGE = advancedConfig.getGreenThumbStageChange();
+
+ int greenThumbStage = (int) ((double) skillLevel / (double) STAGE_CHANGE);
+ if (greenThumbStage > 4) greenThumbStage = 4;
+
switch(this.type) {
case CROPS:
case CARROT:
case POTATO:
//This replants the wheat at a certain stage in development based on Herbalism Skill
if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
- if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
+ if (greenThumbStage == 3) {
this.block.setData(CropState.MEDIUM.getData());
}
- else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
+ else if (greenThumbStage == 2) {
this.block.setData(CropState.SMALL.getData());
}
- else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 200) {
+ else if (greenThumbStage == 1) {
this.block.setData(CropState.VERY_SMALL.getData());
}
else {
@@ -49,10 +58,10 @@ else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 200) {
break;
case NETHER_WARTS:
if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
- if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
+ if (greenThumbStage == 3) {
this.block.setData((byte) 2);
}
- else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
+ else if (greenThumbStage == 2) {
this.block.setData((byte) 1);
}
else {
@@ -65,10 +74,10 @@ else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
break;
case COCOA:
if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
- if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
+ if (greenThumbStage == 3) {
this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
}
- else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
+ else if (greenThumbStage == 2) {
this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
}
else {
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7 src/main/java/com/gmail/nossr50/skills/acrobatics/Acrobatics.java
@@ -6,12 +6,17 @@
public class Acrobatics {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
+ public static final int DODGE_MAX_CHANCE = advancedConfig.getDodgeChanceMax();
public static final int DODGE_MAX_BONUS_LEVEL = advancedConfig.getDodgeMaxBonusLevel();
public static final int DODGE_XP_MODIFIER = advancedConfig.getDodgeXPModifier();
- public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
+ public static final int ROLL_MAX_CHANCE = advancedConfig.getRollChanceMax();
public static final int ROLL_MAX_BONUS_LEVEL = advancedConfig.getRollMaxBonusLevel();
+ public static final int GRACEFUL_MAX_CHANCE = advancedConfig.getGracefulRollChanceMax();
+ public static final int GRACEFUL_MAX_BONUS_LEVEL = advancedConfig.getGracefulRollMaxBonusLevel();
+
public static final int ROLL_XP_MODIFIER = advancedConfig.getRollXPModifier();
+ public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
private static Random random = new Random();
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18 src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java
@@ -40,13 +40,20 @@ public void rollCheck(EntityDamageEvent event) {
RollEventHandler eventHandler = new RollEventHandler(this, event);
- int randomChance = 1000;
+ int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
- if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
+ float chance = (float) (((double) Acrobatics.ROLL_MAX_CHANCE / (double) Acrobatics.ROLL_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Acrobatics.ROLL_MAX_CHANCE) chance = Acrobatics.ROLL_MAX_CHANCE;
+ if (eventHandler.isGraceful) {
+ chance = (float) (((double) Acrobatics.GRACEFUL_MAX_CHANCE / (double) Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Acrobatics.GRACEFUL_MAX_CHANCE) chance = Acrobatics.GRACEFUL_MAX_CHANCE;
+ }
+
+ if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
@@ -71,13 +78,16 @@ public void dodgeCheck(EntityDamageEvent event) {
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
- int randomChance = 4000;
+ int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
- if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
+ float chance = (float) (((double) Acrobatics.DODGE_MAX_CHANCE / (double) Acrobatics.DODGE_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Acrobatics.DODGE_MAX_CHANCE) chance = Acrobatics.DODGE_MAX_CHANCE;
+
+ if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);
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2 src/main/java/com/gmail/nossr50/skills/acrobatics/RollEventHandler.java
@@ -9,7 +9,7 @@
import com.gmail.nossr50.util.Skills;
public class RollEventHandler extends AcrobaticsEventHandler {
- private boolean isGraceful;
+ public boolean isGraceful;
private int damageThreshold;
protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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9 src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java
@@ -49,7 +49,10 @@ public void trackArrows(LivingEntity livingEntity) {
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
+
+ float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Archery.ARROW_TRACKING_MAX_BONUS) chance = Archery.ARROW_TRACKING_MAX_BONUS;
+
if (chance > Archery.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
}
@@ -80,7 +83,9 @@ public void dazeCheck(Player defender, EntityDamageEvent event) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
+ float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Archery.DAZE_MAX_BONUS) chance = Archery.DAZE_MAX_BONUS;
+
if (chance > Archery.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
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1 src/main/java/com/gmail/nossr50/skills/combat/Axes.java
@@ -89,6 +89,7 @@ public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent e
int randomChance = 100;
double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
+ if (chance > MAX_CHANCE) chance = MAX_CHANCE;
if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
randomChance = (int) (randomChance * 0.75);
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36 src/main/java/com/gmail/nossr50/skills/gathering/Herbalism.java
@@ -13,6 +13,7 @@
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
+import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.mods.CustomBlocksConfig;
import com.gmail.nossr50.datatypes.AbilityType;
@@ -30,6 +31,7 @@
public class Herbalism {
private static Random random = new Random();
+ static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
/**
* Activate the Green Terra ability.
@@ -85,7 +87,8 @@ public static void herbalismProcCheck(final Block block, Player player, BlockBre
return;
final PlayerProfile profile = Users.getProfile(player);
- final int MAX_BONUS_LEVEL = 1000;
+ final double MAX_CHANCE = advancedConfig.getHerbalismDoubleDropsChanceMax();
+ final int MAX_BONUS_LEVEL = advancedConfig.getHerbalismDoubleDropsMaxLevel();
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
int id = block.getTypeId();
@@ -101,12 +104,15 @@ public static void herbalismProcCheck(final Block block, Player player, BlockBre
boolean customPlant = false;
- int randomChance = 1000;
+ int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
randomChance = (int) (randomChance * 0.75);
}
+ float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
+ if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
+
switch (type) {
case BROWN_MUSHROOM:
case RED_MUSHROOM:
@@ -122,7 +128,7 @@ public static void herbalismProcCheck(final Block block, Player player, BlockBre
if (b.getType().equals(Material.CACTUS)) {
mat = Material.CACTUS;
if (!mcMMO.placeStore.isTrue(b)) {
- if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
+ if (chance > random.nextInt(randomChance)) {
catciDrops++;
}
xp += Config.getInstance().getHerbalismXPCactus();
@@ -182,7 +188,7 @@ public static void herbalismProcCheck(final Block block, Player player, BlockBre
if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
mat = Material.SUGAR_CANE;
if (!mcMMO.placeStore.isTrue(b)) {
- if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
+ if (chance > random.nextInt(randomChance)) {
caneDrops++;
}
xp += Config.getInstance().getHerbalismXPSugarCane();
@@ -275,7 +281,7 @@ else if (mat == Material.POTATO) {
}
}
- if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
+ if (chance > random.nextInt(randomChance)) {
Config configInstance = Config.getInstance();
switch (type) {
@@ -399,7 +405,8 @@ else if (mat == Material.POTATO) {
* @param plugin mcMMO plugin instance
*/
private static void greenThumbWheat(Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
- final int MAX_BONUS_LEVEL = 1500;
+ final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
+ final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
PlayerProfile profile = Users.getProfile(player);
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
@@ -429,13 +436,16 @@ private static void greenThumbWheat(Block block, Player player, BlockBreakEvent
break;
}
- int randomChance = 1500;
+ int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
randomChance = (int) (randomChance * 0.75);
}
- if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel)) {
+ float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
+ if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
+
+ if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (chance > random.nextInt(randomChance))) {
event.setCancelled(true);
switch(type) {
@@ -481,21 +491,25 @@ private static void greenThumbWheat(Block block, Player player, BlockBreakEvent
* @param block The block being used in the ability
*/
public static void greenThumbBlocks(ItemStack is, Player player, Block block) {
- final int MAX_BONUS_LEVEL = 1500;
+ final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
+ final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
PlayerProfile profile = Users.getProfile(player);
int skillLevel = profile.getSkillLevel(SkillType.HERBALISM);
int seeds = is.getAmount();
player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
- int randomChance = 1500;
+ int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
randomChance = (int) (randomChance * 0.75);
}
- if (skillLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= skillLevel) {
+ float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
+
+ if (chance > random.nextInt(randomChance)) {
greenTerraConvert(player, block);
}
else {
View
1 src/main/java/com/gmail/nossr50/skills/gathering/WoodCutting.java
@@ -356,6 +356,7 @@ private static void woodCuttingProcCheck(Player player, Block block) {
int randomChance = 100;
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > MAX_CHANCE) chance = MAX_CHANCE;
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
randomChance = (int) (randomChance * 0.75);
View
19 src/main/java/com/gmail/nossr50/skills/repair/Repair.java
@@ -31,10 +31,10 @@
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
- private static int repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
- private static int repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
- private static int superRepairChanceMax = advancedConfig.getSuperRepairChanceMax();
- private static int superRepairMaxBonusLevel = advancedConfig.getSuperRepairMaxLevel();
+ public static final int REPAIR_MASTERY_CHANCE_MAX = advancedConfig.getRepairMasteryChanceMax();
+ public static final int REPAIR_MASTERY_MAX_BONUS_LEVEL = advancedConfig.getRepairMasteryMaxLevel();
+ public static final int SUPER_REPAIR_CHANCE_MAX = advancedConfig.getSuperRepairChanceMax();
+ public static final int SUPER_REPAIR_MAX_BONUS_LEVEL = advancedConfig.getSuperRepairMaxLevel();
/**
* Handle the XP gain for repair events.
@@ -241,8 +241,8 @@ public static int getDowngradeChance(int rank) {
*/
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
float bonus;
- if(skillLevel >= repairMasteryMaxBonusLevel) bonus = ((float) repairMasteryChanceMax / 100F);
- else bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (((float) repairMasteryChanceMax) / 100F);
+ if(skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
+ else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
if (permInstance.repairMastery(player)) {
bonus = (((float) repairAmount) * bonus);
@@ -272,14 +272,11 @@ protected static short repairCalculate(Player player, int skillLevel, short dura
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player) {
- final int MAX_CHANCE = superRepairChanceMax;
- final int MAX_BONUS_LEVEL = superRepairMaxBonusLevel;
-
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
int randomChance = 100;
- int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
- if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
+ int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
+ if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
View
2 src/main/java/com/gmail/nossr50/skills/swords/Swords.java
@@ -7,10 +7,12 @@
public class Swords {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
+ public static final int BLEED_CHANCE_MAX = AdvancedConfig.getInstance().getBleedChanceMax();
public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
+ public static final int COUNTER_ATTACK_CHANCE_MAX = advancedConfig.getCounterChanceMax();
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
View
14 src/main/java/com/gmail/nossr50/skills/swords/SwordsManager.java
@@ -3,7 +3,6 @@
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
-import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
@@ -42,15 +41,15 @@ public void bleedCheck(LivingEntity defender) {
if (Combat.shouldBeAffected(player, defender)) {
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
- int bleedChanceMax = AdvancedConfig.getInstance().getBleedChanceMax();
- int bleedMaxLevel = AdvancedConfig.getInstance().getBleedMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillLevel);
+ float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
+
if (chance > Swords.getRandom().nextInt(randomChance)) {
eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages();
@@ -73,15 +72,16 @@ public void counterAttackChecks(LivingEntity attacker, int damage) {
if (eventHandler.isHoldingSword()) {
eventHandler.calculateSkillModifier();
- int counterChanceMax = AdvancedConfig.getInstance().getCounterChanceMax();
- int counterMaxLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
+
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillLevel);
+ float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
+
if (chance > Swords.getRandom().nextInt(randomChance)) {
eventHandler.dealDamage();
eventHandler.sendAbilityMessages();
View
1 src/main/java/com/gmail/nossr50/skills/taming/Taming.java
@@ -12,6 +12,7 @@
public static final int FAST_FOOD_SERVICE_ACTIVATION_CHANCE = advancedConfig.getFastFoodChance();
public static final int FAST_FOOD_SERVICE_ACTIVATION_LEVEL = advancedConfig.getFastFoodUnlock();
+ public static final int GORE_CHANCE_MAX = AdvancedConfig.getInstance().getGoreChanceMax();
public static final int GORE_BLEED_TICKS = advancedConfig.getGoreBleedTicks();
public static final int GORE_MAX_BONUS_LEVEL = advancedConfig.getGoreMaxBonusLevel();
public static final int GORE_MULTIPLIER = advancedConfig.getGoreModifier();
View
7 src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java
@@ -8,7 +8,6 @@
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
-import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
@@ -103,15 +102,15 @@ public void gore(EntityDamageEvent event) {
GoreEventHandler eventHandler = new GoreEventHandler(this, event);
- int goreChanceMax = AdvancedConfig.getInstance().getGoreChanceMax();
- int goreMaxLevel = AdvancedConfig.getInstance().getGoreMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.taming")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillLevel);
+ float chance = (float) (((double) Taming.GORE_CHANCE_MAX / (double) Taming.GORE_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Taming.GORE_CHANCE_MAX) chance = Taming.GORE_CHANCE_MAX;
+
if (chance > Taming.getRandom().nextInt(randomChance)) {
eventHandler.modifyEventDamage();
eventHandler.applyBleed();
View
3 src/main/java/com/gmail/nossr50/skills/unarmed/Unarmed.java
@@ -9,10 +9,13 @@
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
+
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
+
public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
+
public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
View
19 src/main/java/com/gmail/nossr50/skills/unarmed/UnarmedManager.java
@@ -3,7 +3,6 @@
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
-import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Permissions;
@@ -43,15 +42,15 @@ public void disarmCheck(Player defender) {
if (eventHandler.isHoldingItem()) {
eventHandler.calculateSkillModifier();
- int disarmChanceMax = AdvancedConfig.getInstance().getDisarmChanceMax();
- int disarmMaxLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
+ float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
+
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (!hasIronGrip(defender)) {
eventHandler.sendAbilityMessage();
@@ -80,15 +79,15 @@ public void deflectCheck(EntityDamageEvent event) {
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
- int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
- int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
+ float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
+
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.cancelEvent();
eventHandler.sendAbilityMessage();
@@ -136,15 +135,15 @@ private boolean hasIronGrip(Player defender) {
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
- int ironGripChanceMax = AdvancedConfig.getInstance().getIronGripChanceMax();
- int ironGripMaxLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
int randomChance = 100;
if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
randomChance = (int) (randomChance * 0.75);
}
- final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
+ float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
+ if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
+
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
eventHandler.sendAbilityMessages();
return true;

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