diff --git a/Changelog.txt b/Changelog.txt index c70b7c4f94..6058013d59 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -11,7 +11,7 @@ Version 2.1.164 You can now define a whitelist of enchants or a blacklist of enchants for an Enchanted_Book entries in fishing_treasures.yml, see notes for an example NOTES: - If you only ran mcMMO on your server you'd have no way to use Enchanted Books if you set the repair anvil to the vanilla anvil, so now you can sneak to open up its menu. + If you only ran mcMMO on your server you'd have no way to use Enchanted Books if you set the repair anvil to the vanilla anvil, so now you can sneak to open up its menu. By the way, mcMMO has the vanilla anvil as repair's default anvil (instead of iron block which it had been historically). The rarity known as 'Records' was odd to me, if you got the best possible drop it was always going to be a Music Record drop (using the default mcMMO treasure list), and by default the Records tier had only music records. It was treated differently in the code as well, for example Records drops never had enchantments applied to them. So you could add say NETHERITE_ARMOR to them in your user config and it would never put enchantments on it, that seemed very odd to me. As a response to this, I've renamed Records as Mythic, I've moved the records into varying tiers, you'll start getting them much earlier now. I've also added Netherite and Enchanted Books to the Mythic tier. Enchanted Books have been added to Fishing loot, this is a basic hacky work around until the config update comes. Enchanted books can have any legal enchant. diff --git a/src/main/java/com/gmail/nossr50/config/Config.java b/src/main/java/com/gmail/nossr50/config/Config.java index d1368dc9b2..9747d3acbd 100644 --- a/src/main/java/com/gmail/nossr50/config/Config.java +++ b/src/main/java/com/gmail/nossr50/config/Config.java @@ -9,6 +9,7 @@ import org.bukkit.Material; import org.bukkit.block.data.BlockData; import org.bukkit.configuration.ConfigurationSection; +import org.jetbrains.annotations.Nullable; import java.util.ArrayList; import java.util.List; @@ -509,14 +510,17 @@ public boolean getDoubleDropsDisabled(PrimarySkillType skill) { public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); } public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); } public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); } - public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); } + public @Nullable Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); } public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); } + public boolean getAllowVanillaInventoryRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Anvil_Repair", false); } + public boolean getAllowVanillaAnvilRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Inventory_Repair", false); } + public boolean getAllowVanillaGrindstoneRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Grindstone_Repair", false); } /* Salvage */ public boolean getSalvageAnvilMessagesEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Messages", true); } public boolean getSalvageAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Placed_Sounds", true); } public boolean getSalvageAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Use_Sounds", true); } - public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); } + public @Nullable Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); } public boolean getSalvageConfirmRequired() { return config.getBoolean("Skills.Salvage.Confirm_Required", true); } /* Unarmed */