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Commits on May 18, 2012
  1. Think it's finally right...

    gmcferrin committed May 18, 2012
  2. Locale update.

    gmcferrin committed May 18, 2012
  3. Stupid file...

    gmcferrin committed May 18, 2012
  4. Stupid file...

    gmcferrin committed May 18, 2012
  5. Locale update.

    gmcferrin committed May 18, 2012
  6. Mod support - able to define tiers for custom blocks now.

    gmcferrin committed May 18, 2012
    Tier 1 - breaks with wood/gold
    Tier 2 - breaks with stone
    Tier 3 - breaks with iron
    Tier 4 - breaks with diamond
  7. Mod Support - Item Tiers.

    gmcferrin committed May 18, 2012
    1 is Wood, 2 is Stone, 3 is Iron, 4 is Diamond.
  8. isInJar

    NuclearW committed May 18, 2012
  9. Expunge this line

    NuclearW committed May 18, 2012
  10. Registration

    NuclearW committed May 18, 2012
Commits on May 17, 2012
  1. Too much space

    NuclearW committed May 17, 2012
  2. Config refactoring.

    gmcferrin committed May 17, 2012
  3. Beginnings of RepairManager implementation

    NuclearW committed May 17, 2012
    Plus more factories for a stronger economy
  4. Put new permissions to good use

    NuclearW committed May 17, 2012
  5. <GJ> MOAR PERMISSIONS!

    NuclearW committed May 17, 2012
  6. Make use of enum

    NuclearW committed May 17, 2012
  7. <GJ> All hail the enum!

    NuclearW committed May 17, 2012
  8. Beginnings of RepairManager interface

    NuclearW committed May 17, 2012
    Not sure yet exactly what to leave in Repair and what to have in the Manager implementation.
    
    I'm fairly sure that the xpHandler should be in Repair, but that's private at the moment so usage from the Manager is impossible except with public modifier, which is unacceptable.
    
    Considering moving Repair to the new repair package, perhaps eventually all skills will have packages and skills.  Moving it seems like the logical solution with protected modifier.
  9. Remove boost from the repair xpHandler

    NuclearW committed May 17, 2012
    Replace old false values with doubles which will produce identical results
    
    While the boost value will remain confusing in configs later, it will now at least be easier.
  10. Beginnings of the repairable

    NuclearW committed May 17, 2012
  11. Cleanup

    NuclearW committed May 17, 2012
  12. Mod support - XP gain & double drops should now work for custom blocks

    gmcferrin committed May 17, 2012
    EXCEPT Woodcutting. Custom excavation blocks will also never drop
    treasures.
Commits on May 16, 2012
Commits on May 15, 2012