Permalink
Commits on Feb 8, 2013
  1. Weekly beta release.

    gmcferrin committed Feb 8, 2013
  2. Remove unused import.

    gmcferrin committed Feb 8, 2013
  3. Update /party to use Bukkit CommandAPI for permissions & description -

    usage is handled internally due to the number of subcommands.
    gmcferrin committed Feb 8, 2013
Commits on Feb 7, 2013
  1. Cancel EntityTargetEvent for when an entity wishes to target a party …

    …member without the friendly fire permission being enabled for both.
    
    Not sure this can happen except for when an entity is made agressive to a player, then friendly fire is removed later and the player returns in range of the agressive tamed entity.
    
    Thought: Move the permissions check for friendly fire into isFriendlyPet?  Not sure where else this is used, but if we always do a permissions check for friendly fire afterwards, it would make sense to move that check.
    NuclearW committed Feb 7, 2013
  2. Add Friendly Fire permission for parties

    This removes the friendly fire config option previously created
    Both attacker and defender must have this option
    
    Closes #648
    NuclearW committed Feb 7, 2013
  3. Fix awful typo

    NuclearW committed Feb 7, 2013
  4. Abstract the Chat commands.

    gmcferrin committed Feb 7, 2013
  5. Abstract our Spout commands.

    gmcferrin committed Feb 7, 2013
  6. Minor typo.

    gmcferrin committed Feb 7, 2013
  7. Remove unused import.

    gmcferrin committed Feb 7, 2013
Commits on Feb 6, 2013
  1. Changed /p and /a to use /partychat and /adminchat as the default

    command name. The use of /p, /pc, /a, and /ac is still supported.
    gmcferrin committed Feb 6, 2013
  2. Move this out of PlayerLoginEvent and into PlayerJoinEvent -

    this prevents us from creating DB entries for players that get caught by
    a whitelist.
    gmcferrin committed Feb 6, 2013
  3. Remove unused import

    gmcferrin committed Feb 6, 2013
  4. Deprecated most functions in ExperienceAPI, replaced them with identical

    versions that use a String for the SkillName rather than the SkillType
    enum values
    gmcferrin committed Feb 6, 2013
  5. Entity config files aren't working properly yet - temporary solution is

    to use a 1.0 base for any entity with an UNKNOWN type.
    gmcferrin committed Feb 6, 2013