Fishing

TfT-02 edited this page Dec 21, 2014 · 12 revisions

![mcMMO Banner](http://i.imgur.com/1tX0i.png) --- **Fishing** is a skill that enhances fishing in Minecraft. Fishing skills are all passive.

"It's more than a challenge to make Fishing rewarding and interesting enough to spend time on, so what we've done is gone the traditional RPG route. When you fish you will have a chance to find treasure. Among this treasure you can find magic items. You will find better items as your skill progresses and the chance of finding magic items will also increase." - mcMMO Team.

At skill level 150+ you will be able to hook items off of mobs, allowing an easier way to farm certain mob items. For example, if you desperately need eggs you can simply use the fishing rod to obtain the item by casting your line into a chicken.

XP Gain

Experienced is gained by catching fish or treasures with a fishing rod, or by shaking items off of monsters and animals.

Passive Abilities

Master Angler

This passive ability improves the chance of catching a fish, this means that it will take less time before you get a bite! The ability activates when you're fishing in a boat or while you're fishing in a ocean biome.
Unlocks at level 125

Ice Fishing

This ability allows you to fish in icy biomes. Cast your fishing rod on an ice block and a water hole will appear.
Unlocks at level 50

Treasure Hunter

Player has a chance to find random items in addition to the fishes they reel in. Chance and quality of items increase as Fishing skill is leveled up!

There is a 6.12% to 25% chance for the item pulled to be randomly enchanted. The strength/level of enchantment and odds of said item being enchanted depends on Fishing level and Treasure Hunter Tier.

Item drop rates

Rarity Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
Traps 7.68% 2.5% 1.5% 1% 0.25% 0.1% 0.05% 0.01%
Common 7.5% 6.5% 3.5% 2% 1.5% 1% 0.25% 0.1%
Uncommon 1.25% 1.75% 2.75% 3.5% 3.75% 3.25% 2.75% 1.5%
Rare 0.25% 0.75% 1.25% 2.25% 2.5% 3.75% 4% 6%
Epic 0.1% 0.5% 1% 1.5% 2% 2.5% 5% 7.5%
Legendary 0.01% 0.05% 0.1% 0.25% 1% 1.5% 2.5% 5%
Record 0.01% 0.01% 0.01% 0.01% 0.01% 0.05% 0.10% 0.25%

Item loot table

Common Uncommon Rare Epic Legendary Records
Wooden Tools (Shovel, Axe, Pickaxe, Hoe or Sword) Stone Tools (Shovel, Axe, Pickaxe, Hoe or Sword) Iron Tools (Shovel, Axe, Pickaxe, Hoe or Sword) Diamonds (1 - 5) Diamond Armor (Boots, Legs, Chest, Helmet) Music Discs: mall, mellohi, stal, strad, ward, and 11
Leather Armor (Boots, Legs, Chest, Helmet) Gold Armor (Boots, Legs, Chest, Helmet) Blaze Rod Iron Armor (Boots, Legs, Chest, Helmet) Diamond Tools (Shovel, Axe, Pickaxe, Hoe or Sword)
Lapis Lazuli (10 - 20) Gold Tools (Shovel, Axe, Pickaxe, Hoe or Sword) Bow Ghast Tear
Iron Ingots (1 - 5) Ender Pearl
Gold Ingots (1 - 5)

Magic Hunter

Magic hunter is the probability of fishing an enchanted treasure with the probability of an enchanted item appearing, starting at 6.67% (rank 1/5) at level 1-199, and increasing by 6.67% per 200 Fishing levels. At level 800, the probability caps at a maximum of 33.3% (rank 5/5).

Sometimes the message "You feel a touch of magic in this cast." will appear to indicate the skill activating.

Shake

From fishing level 150 onwards, the player will be able to shake items loose from mobs by hooking them with the fishing pole.

Shake can be used repeatedly for a large number of items depending on the remaining health of the mob (Fishing Rod deals 1 damage to mobs). For instance, a Skeleton at full health can drop up to 37 arrows before they die.

The below chart shows drops at Fishing level 150:

Monster Loot
Blaze 100% Blaze Rod
Cave Spider 50% String, 50% Spider Eye
Chicken 34% Feather, 33% Raw Chicken, 33% Egg
Cow 49% Leather, 49% Raw Beef, 2% Milk Bucket
Creeper 99% Gunpowder, 1% Creeper head
Enderdragon None
Enderman Enderpearl (Teleportation causes pearls to appear in odd places)
Ghast 50% Ghast Tear, 50% Gunpowder
Iron Golem 85% Rose, 12% Iron Ingot, 3% Pumpkin
Magma Cube 100% Magma Cream
Mooshroom 30% Leather, 30% Raw Beef, 30% Red Mushroom (1-3), 5% Milk Bucket, 5% Mushroom Soup
Pig 100% Raw Porkchop
Player **OPTIONAL** 2% Player Skull, Chance to shake item from inventory
Sheep 100% Wool (1-6)
Silverfish None
Skeleton 49% Bone, 49% Arrow (1-3) 2% Skeleton Skull
Slime 100% Slimeball
Snow Golem 97% Snowball (1-4), 3% Pumpkin
Spider 50% String, 50% Spider Eye
Squid 100% Ink Sack
Witch 13% Glowstone Dust, 13% Redstone, 13% Stick, 13% Water Bottle, 12% Gunpowder, 12% Spider Eye, 12% Sugar, 9% Glass Bottle, 1% Potion of Healing, 1% Potion of Fire Resistance, 1% Potion of Swiftness
Wither None
Wither Skeleton 49% Bone, 49% Coal (1-3), 2% Wither Skeleton Skull
Zombie 98% Rotten flesh, 2% Zombie Head
Zombie Pigman 50% Rotten Flesh, 50% Gold Nugget
### Experience Table Note: These are the default settings. They can be changed in the configuration file, so stats may vary from server to server.
Activity Experience gained
Catching a fish 800
Getting Treasure 1000 (Calculated as "Catching a fish" + 200)
Successful Shake 50
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