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qmlui: more cleanup

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mcallegari committed Nov 27, 2018
1 parent f00dfdf commit 089ed86d23f6c4cc534b8ecbe8923c2423454ff3
@@ -459,7 +459,6 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: texChainTexture0
}
@@ -488,7 +487,6 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: texChainTexture1
}
@@ -517,7 +515,6 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: texChainTexture2
}
@@ -546,37 +543,36 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: texChainTexture3
}
]
}
Texture2D
{
id: texChainTexture4
width: 64
height: 64
format: Texture.RGBA32F
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode
{
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
RenderTarget
{
id: texChainTarget4
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture:
Texture2D
{
id: texChainTexture4
width: 64
height: 64
format: Texture.RGBA32F
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode
{
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
texture: texChainTexture4
}
] // attachments
}
@@ -604,7 +600,6 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: hdr0ColorTexture
}
@@ -634,7 +629,6 @@ Rectangle
attachments: [
RenderTargetOutput
{
objectName: "color"
attachmentPoint: RenderTargetOutput.Color0
texture: hdr1ColorTexture
}
@@ -34,7 +34,6 @@ TechniqueFilter
Parameter { name: "normalTex"; value: gBuffer.normal },
Parameter { name: "specularTex"; value: gBuffer.specular },
Parameter { name: "depthTex"; value: gBuffer.depth },
Parameter { name: "ambient"; value: ambientIntensity }
]
@@ -17,7 +17,6 @@
limitations under the License.
*/
import Qt3D.Core 2.0
import Qt3D.Render 2.0

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