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Merge branch 'master' of github.com:mcgrue/demon_door

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2 parents 158b5b4 + a2ac43d commit 9ce774e106663e321393d16759d46fc5f67998bc @vogon vogon committed Apr 2, 2012
Showing with 4 additions and 6 deletions.
  1. +4 −6 DemonDoor/DemonDoor/Level1Screen.cs
@@ -109,21 +109,19 @@ internal override void Load()
rendernode = l.AddNode(
- new McgNode( game1.im_car2, null, l, 400, 205, -400, 205, 4500 )
+ new McgNode( game1.im_car2, null, l, 800, 205, -800, 205, 9000 )
);
rendernode.OnStop = ( McgNode node ) => {
- node.SetNewMovement( 400, 205, -400, 205, 4500 );
+ node.SetNewMovement( 800, 205, -800, 205, 9000 );
};
rendernode = l.AddNode(
- new McgNode( game1.im_car1, null, l, -400, 220, 400, 220, 2500 )
+ new McgNode( game1.im_car1, null, l, -600, 220, 600, 220, 12000 )
);
rendernode.OnStop = ( McgNode node ) => {
- node.SetNewMovement( -400, 220, 400, 220, 2500 );
+ node.SetNewMovement( -600, 220, 600, 220, 12000 );
};
-
-
/// this all should be encapsulated eventually. CORPSEMAKER.
l = mcg.GetLayer("corpses");

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