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change command setup to use Citizens command handler

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mcmonkey4eva committed Nov 19, 2018
1 parent fb36158 commit 22b418498bc324aaa12f37bfae07ba0103991fdc
@@ -84,32 +84,33 @@ Sentinel is integrated into by external plugins as well, including:
- /sentinel healrate RATE - Changes the rate at which the NPC heals, in seconds.
- /sentinel respawntime TIME - Changes the time it takes for the NPC to respawn, in seconds.
- /sentinel chaserange RANGE - Changes the maximum distance an NPC will run before returning to base.
- /sentinel guard (PLAYERNAME) - Makes the NPC guard a specific player. Don't specify a player to stop guarding.
- /sentinel invincible - Toggles whether the NPC is invincible.
- /sentinel fightback - Toggles whether the NPC will fight back.
- /sentinel needammo - Toggles whether the NPC will need ammo.
- /sentinel safeshot - Toggles whether the NPC will avoid damaging non-targets.
- /sentinel chaseclose - Toggles whether the NPC will chase while in 'close quarters' fights.
- /sentinel chaseranged - Toggles whether the NPC will chase while in ranged fights.
- /sentinel guard [PLAYERNAME] - Makes the NPC guard a specific player. Don't specify a player to stop guarding.
- /sentinel invincible ['true'/'false'] - Toggles whether the NPC is invincible.
- /sentinel fightback ['true'/'false'] - Toggles whether the NPC will fight back.
- /sentinel needammo ['true'/'false'] - Toggles whether the NPC will need ammo.
- /sentinel safeshot ['true'/'false'] - Toggles whether the NPC will avoid damaging non-targets.
- /sentinel chaseclose ['true'/'false'] - Toggles whether the NPC will chase while in 'close quarters' fights.
- /sentinel chaseranged ['true'/'false'] - Toggles whether the NPC will chase while in ranged fights.
- /sentinel drops - Changes the drops of the current NPC.
- /sentinel spawnpoint - Changes the NPC's spawn point to its current location, or removes it if it's already there.
- /sentinel forgive - Forgives all current targets.
- /sentinel enemydrops - Toggles whether enemy mobs of this NPC drop items.
- /sentinel enemydrops ['true'/'false'] - Toggles whether enemy mobs of this NPC drop items.
- /sentinel info - Shows info on the current NPC.
- /sentinel stats - Shows statistics about the current NPC.
- /sentinel targets - Shows the targets of the current NPC.
- /sentinel ignores - Shows the ignore targets of the current NPC.
- /sentinel kill - Kills the NPC.
- /sentinel respawn - Respawns the NPC.
- /sentinel targettime TIME - Sets the NPC's enemy target time limit in seconds.
- /sentinel speed - Sets the NPC's movement speed modifier.
- /sentinel autoswitch - Toggles whether the NPC automatically switches items.
- /sentinel speed SPEED - Sets the NPC's movement speed modifier.
- /sentinel autoswitch ['true'/'false'] - Toggles whether the NPC automatically switches items.
- /sentinel greeting GREETING - Sets a greeting message for the NPC to say.
- /sentinel warning WARNING - Sets a warning message for the NPC to say.
- /sentinel greetrange RANGE - Sets how far a player can be from an NPC before they are greeted.
- /sentinel accuracy OFFSET - Sets the accuracy of an NPC.
- /sentinel squad SQUAD - Sets the NPC's squad name (null for none).
- /sentinel realistic - Toggles whether the NPC should use "realistic" targeting logic (don't attack things you can't see.)
- /sentinel reach REACH - Sets the NPC's reach (how far it can punch.)
- /sentinel realistic ['true'/'false'] - Toggles whether the NPC should use "realistic" targeting logic (don't attack things you can't see).
- /sentinel reach REACH - Sets the NPC's reach (how far it can punch).

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