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cycles/src/kernel/svm/svm_math.h
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| /* | |
| * Copyright 2011-2013 Blender Foundation | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| CCL_NAMESPACE_BEGIN | |
| ccl_device void svm_node_math(KernelGlobals *kg, | |
| ShaderData *sd, | |
| float *stack, | |
| uint type, | |
| uint inputs_stack_offsets, | |
| uint result_stack_offset, | |
| int *offset) | |
| { | |
| uint a_stack_offset, b_stack_offset, c_stack_offset; | |
| svm_unpack_node_uchar3(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &c_stack_offset); | |
| float a = stack_load_float(stack, a_stack_offset); | |
| float b = stack_load_float(stack, b_stack_offset); | |
| float c = stack_load_float(stack, c_stack_offset); | |
| float result = svm_math((NodeMathType)type, a, b, c); | |
| stack_store_float(stack, result_stack_offset, result); | |
| } | |
| ccl_device void svm_node_vector_math(KernelGlobals *kg, | |
| ShaderData *sd, | |
| float *stack, | |
| uint type, | |
| uint inputs_stack_offsets, | |
| uint outputs_stack_offsets, | |
| int *offset) | |
| { | |
| uint value_stack_offset, vector_stack_offset; | |
| uint a_stack_offset, b_stack_offset, scale_stack_offset; | |
| svm_unpack_node_uchar3( | |
| inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &scale_stack_offset); | |
| svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset); | |
| float3 a = stack_load_float3(stack, a_stack_offset); | |
| float3 b = stack_load_float3(stack, b_stack_offset); | |
| float scale = stack_load_float(stack, scale_stack_offset); | |
| float value; | |
| float3 vector; | |
| svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, scale); | |
| if (stack_valid(value_stack_offset)) | |
| stack_store_float(stack, value_stack_offset, value); | |
| if (stack_valid(vector_stack_offset)) | |
| stack_store_float3(stack, vector_stack_offset, vector); | |
| } | |
| ccl_device void svm_node_matrix_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint vec_offset, uint out_offset, int *offset) | |
| { | |
| NodeMatrixMath type = (NodeMatrixMath)itype; | |
| float3 v = stack_load_float3(stack, vec_offset); | |
| Transform tfm; | |
| tfm.x = read_node_float(kg, offset); | |
| tfm.y = read_node_float(kg, offset); | |
| tfm.z = read_node_float(kg, offset); | |
| float3 r; | |
| switch (type) { | |
| case NODE_MATRIX_MATH_DIRECTION: | |
| { | |
| r = transform_direction(&tfm, v); | |
| break; | |
| } | |
| case NODE_MATRIX_MATH_PERSPECTIVE: | |
| { | |
| #ifndef __KERNEL_GPU__ | |
| ProjectionTransform pt(tfm); | |
| r = transform_perspective(&pt, v); | |
| #endif | |
| break; | |
| } | |
| case NODE_MATRIX_MATH_DIR_TRANSPOSED: | |
| { | |
| r = transform_direction_transposed(&tfm, v); | |
| break; | |
| } | |
| default: | |
| r = transform_point(&tfm, v); | |
| } | |
| stack_store_float3(stack, out_offset, r); | |
| } | |
| CCL_NAMESPACE_END |