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IncrementalFutilityMargin to 4 and increased pruning
Increase pruning at low depths while tone downa bit at higher depths (linearize a bit the logaritmic behaviour) This goes togheter with IncrementalFutilityMargin decreased to 4 compensate the bigger pruning effect. Total pruned nodes are more or less the same. We go from 36% of nodes after prune to 37% with this patch. After 999 games at 1+0 Mod vs Orig +250 =526 -223 +9 ELO Signed-off-by: Marco Costalba <email@example.com>
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