Motion Matching
This is a third-party plugin for developers to create Motion Matching animation controllers.
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Table of Contents
About The Project
This project is an implementation of an dynamic animation technique called Motion Matching, which I first heard of from Ubisoft.
This technique serves as an alternative to the Animator controller workflow used by Unity. Rather than maintaining a graph of animations transitioning based on various parameters, Motion Matching serves to transition animation sequences based on various features of the model.
Built With
Getting Started
Prerequisites
This project was built in Unity 2020.1.2.
Usage
Currently this is meant to run as a standalone project and is not available on an official release. To run, please ensure you are using Unity 2020.1.2f. Then open Sample Scene and hit run.
For more examples, please refer to the Documentation
Roadmap
Here are some goals I've been wanting to achieve:
- [] Create a basic motion maching animation controller
- [] Be able to generate a database file to load into the controller
- [] Implement Learned Motion Matching
See the open issues for a full list of proposed features (and known issues).
Contributing
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
License
Distributed under the MIT License. See LICENSE.txt for more information.
Contact
Project Link: https://github.com/mcsantiago/Unity_MotionMatching
