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FlamEd - a GPU fractal flame editor
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doc
CMakeLists.txt
README.rst
compute_flames.cpp
compute_flames.cu
compute_flames.h
flamed.cpp
flamed.h
hdri.glsl
point_accum.glsl
util.h

README.rst

FlameEd - a GPU fractal flame editor

FlameEd is a fractal flame editor written in Qt, CUDA and OpenGL. It was written for a bit of fun and to present at the Brisbane GPU users group.

The main aim here is to have as little interface as possible between the user and the fractal: To enable "direct editing" of the fractal without worrying too much about transformations. This reasonably lofty goal isn't really achieved in the current version, but it does allow full screen interactive fractal editing.

The control scheme is evolving and is therefore a bit of a mess; see FlameViewWidget::keyPressEvent() in flamed.cpp for details.

Building and running

First you need the boost, CUDA and Qt libraries, as well as the OpenGL headers for your system. (It would be best to remove boost as a dependency, but it's filling a stopgap role for now.) You also need cmake which is used to manage the build system.

To build on linux:

cd $FLAMED_SOURCE
mkdir build
cd build
cmake ../
make

Currently you must run from the build directory:

cd $FLAMED_SOURCE/build
./flamed
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