FlameEd - a GPU fractal flame editor
FlameEd is a fractal flame editor written in Qt, CUDA and OpenGL. It was written for a bit of fun and to present at the Brisbane GPU users group.
The main aim here is to have as little interface as possible between the user and the fractal: To enable "direct editing" of the fractal without worrying too much about transformations. This reasonably lofty goal isn't really achieved in the current version, but it does allow full screen interactive fractal editing.
The control scheme is evolving and is therefore a bit of a mess; see FlameViewWidget::keyPressEvent() in flamed.cpp for details.
Building and running
First you need the boost, CUDA and Qt libraries, as well as the OpenGL headers for your system. (It would be best to remove boost as a dependency, but it's filling a stopgap role for now.) You also need cmake which is used to manage the build system.
To build on linux:
cd $FLAMED_SOURCE mkdir build cd build cmake ../ make
Currently you must run from the build directory:
cd $FLAMED_SOURCE/build ./flamed