Azimuth is a metroidvania game, with vector graphics. You can build it from source here, or download binaries at https://mdsteele.games/azimuth/download
Azimuth is inspired by such games as the Metroid series (particularly Super Metroid and Metroid Fusion), SketchFighter 4000 Alpha, and Star Control II (a.k.a. The Ur-Quan Masters) -- all fine games that are well worth your time.
Azimuth depends on OpenGL and on SDL 1.2. On Mac, you can install SDL 1.2 either in Framework form or via e.g. MacPorts, and the Makefile should be able to sort it out. On Debian, all it should take is:
$ sudo apt-get install libgl-mesa-dev libsdl1.2-dev
Building and running
To build and run a debug build of the game, run:
$ make # Compiles everything. $ make test # Runs unit tests, to make sure things look okay on your system. $ make run # Starts the game.
To build and install a packaged app on Mac OS X, run:
$ BUILDTYPE=release make macosx_app $ mv -i out/release/host/Azimuth.app /Applications/ $ open /Applications/Azimuth.app
To build and install a packaged app on Debian, run:
$ BUILDTYPE=release make linux_deb $ sudo dpkg -i out/release/host/azimuth_*.deb $ azimuth
This codebase is licensed under the GNU GPL, version 3. This codebase is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Azimuth is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
The complete license can be found in the LICENSE file.