Mech is a language for developing data-driven, reactive systems like animations, games, and robots. It makes composing, transforming, and distributing data easy, allowing you to focus on the essential complexity of your problem.
You can try Mech online at try.mech-lang.org.
The language runtime. It's a small dataflow engine that accepts transactions of changes, and applies them to a compute network.
- table - defines a
Table, the core data structure of Mech. Also defines a
Value, which unifies the various data types (Number, String, Bool, Reference).
- database - defines a
Databaseof tables. Databases accept
Transactions, which is are sets of
Changesto the database.
- runtime - defines a
Runtime, which orchestrates the compute graph; and
Blocks, which comprise the compute graph.
- indexes - defines the various indexes used to quickly look up information in the database
- operations - defines the primitive operations that can be performed by nodes in the compute network.
- errors - defines an
Error, which holds the information necessary to track and render error messages.
Mech is currently in the alpha stage of development. This means that while some features work and are tested, programs are still likely to crash and produce incorrect results. We've implemented some language features, but many are not yet implemented.
Feel free to use the language for your own satisfaction, but please don't use it for anything important.