Playing with Random Walks visualizations in Canvas
Just open demo.html to see it in action.
After requiring or including
random-walks.js, just instantiate inside a containing
div like so:
<div id="canvas"></div> <script src="random-walks.js"></script> <script> var rw = randomWalks("canvas", 10000); </script>
The first argument is that container ID, the second is the number of iterations.
The object returned has two methods:
animate. Update takes a number of steps and updates the visual, nixing the earliest number of steps and adding the same number to the front.
animate, which calls
update, takes a number of steps and an interval for how often to run
update (in milliseconds).