Roșu Mihai Cosmin
Project made for the Algorithms for Video Games Logic course of the Graphics, Multimedia and Virtual Reality master program.
Small 2D top-down game implementing the Goal Oriented Action Planning system for the enemy AI.
In the game the player has to defeat a single enemy by moving around the map and picking up collectibles such as heals, speed-ups and swords. The enemy can pick up the same collectibles and the GOAP system determines its next course of action.
A more detailed documentation along with results can be found at: ProiectALJV_RosuMihaiCosmin_Rezultate.pdf