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GOAP

Roșu Mihai Cosmin

Project made for the Algorithms for Video Games Logic course of the Graphics, Multimedia and Virtual Reality master program.

Details

Small 2D top-down game implementing the Goal Oriented Action Planning system for the enemy AI.

In the game the player has to defeat a single enemy by moving around the map and picking up collectibles such as heals, speed-ups and swords. The enemy can pick up the same collectibles and the GOAP system determines its next course of action.

A more detailed documentation along with results can be found at: ProiectALJV_RosuMihaiCosmin_Rezultate.pdf

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Small 2D top-down game implementing the Goal Oriented Action Planning system for the enemy AI.

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