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Copy file name to clipboardExpand all lines: src/gameTest/java/mekanism/common/tests/network/InventoryNetworkTest.java
+26-3Lines changed: 26 additions & 3 deletions
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@@ -61,15 +61,38 @@ public class InventoryNetworkTest {
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// - Cutting off an existing path -> recalculating pathfinding of currently travelling stacks, for example when setting a side to none or breaking a transporter
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// - Color changing on an existing path??
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// - Diversion transporters?? Might basically be just the same as the cutting off existing path
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// - destination is removed
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// - destination becomes inaccessible due to side changes
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// - base path becomes disabled but there is a different path to the same destination
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// - Remove destination and source and let it idle for a bit in the transporter then add a new spot and validate it all enters it??
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// - Make destination no longer able to accept item, validate input doesn't contain stack, and then validate it made its way back to the input
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// - Make destination no longer able to accept item, fill input fully, wait a little, and then allow for room in the destination, validate it makes it there
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// - Single transporter with no destination stays in the transporter, it fails and pops out if there is only a single connection point
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// Note: We may want to change that behavior so even with a single connection point it just stays idling and only pops out if there are zero connection points
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