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Make certain blocks that change active state on manual interaction not have a delay for going back to inactive (#8115)
1 parent 6b4bf06 commit e00d212

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5 files changed

+5
-0
lines changed

5 files changed

+5
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lines changed

src/generators/java/mekanism/generators/common/tile/fission/TileEntityFissionReactorPort.java

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@@ -49,6 +49,7 @@ public class TileEntityFissionReactorPort extends TileEntityFissionReactorCasing
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public TileEntityFissionReactorPort(BlockPos pos, BlockState state) {
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super(GeneratorsBlocks.FISSION_REACTOR_PORT, pos, state);
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delaySupplier = NO_DELAY;
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}
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@Nullable

src/main/java/mekanism/common/tile/TileEntityBin.java

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@@ -56,6 +56,7 @@ public class TileEntityBin extends TileEntityMekanism implements IConfigurable {
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public TileEntityBin(IBlockProvider blockProvider, BlockPos pos, BlockState state) {
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super(blockProvider, pos, state);
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delaySupplier = NO_DELAY;
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}
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@Override

src/main/java/mekanism/common/tile/TileEntityFluidTank.java

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@@ -84,6 +84,7 @@ public class TileEntityFluidTank extends TileEntityMekanism implements IConfigur
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public TileEntityFluidTank(IBlockProvider blockProvider, BlockPos pos, BlockState state) {
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super(blockProvider, pos, state);
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delaySupplier = NO_DELAY;
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}
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@Override

src/main/java/mekanism/common/tile/TileEntityRadioactiveWasteBarrel.java

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@@ -51,6 +51,7 @@ public class TileEntityRadioactiveWasteBarrel extends TileEntityMekanism impleme
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public TileEntityRadioactiveWasteBarrel(BlockPos pos, BlockState state) {
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super(MekanismBlocks.RADIOACTIVE_WASTE_BARREL, pos, state);
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delaySupplier = NO_DELAY;
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}
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@NotNull

src/main/java/mekanism/common/tile/multiblock/TileEntityBoilerValve.java

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@@ -45,6 +45,7 @@ public class TileEntityBoilerValve extends TileEntityBoilerCasing {
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public TileEntityBoilerValve(BlockPos pos, BlockState state) {
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super(MekanismBlocks.BOILER_VALVE, pos, state);
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delaySupplier = NO_DELAY;
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}
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@NotNull

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