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statemachine.py
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from __future__ import print_function
from builtins import object
class GenericStateMachine(object):
def __init__(self):
self.states = set()
self.events = set()
# (state, event) -> state
self.transitions = {}
# ((state, event) -> handler
self.transition_handlers = {}
# state -> [callable, ...]
self.enter_handlers = {}
# state -> [callable, ...]
self.exit_handlers = {}
self.state = None
self.started = False
self.event_queue = []
def start(self, state):
assert not self.started
self.started = True
assert state in self.states
self.state = state
def add_event(self, event):
assert not self.started
assert event not in self.events
assert type(event) == str
self.events.add(event)
def add_state(self, state):
assert not self.started
assert state not in self.states
assert type(state) == str
self.states.add(state)
def add_transition(self, from_state, event, to_state):
assert not self.started
assert from_state in self.states
assert to_state in self.states
assert event in self.events
key = (from_state, event)
assert key not in self.transitions
self.transitions[key] = to_state
def add_transition_handler(self, from_state, event, to_state, handler):
assert callable(handler)
key = (from_state, event)
assert self.transitions[key] == to_state
if key not in self.transition_handlers:
self.transition_handlers[key] = []
self.transition_handlers[key].append(handler)
def add_enter_handler(self, state, handler):
assert not self.started
assert callable(handler)
if state not in self.enter_handlers:
self.enter_handlers[state] = []
self.enter_handlers[state].append(handler)
def add_exit_handler(self, state, handler):
assert not self.started
assert callable(handler)
if state not in self.exit_handlers:
self.exit_handlers[state] = []
self.exit_handlers[state].append(handler)
def dispatch(self, event, **kwargs):
assert self.started
assert event in self.events
kwargs['event'] = event
self.event_queue.append((event, kwargs))
self.execute_until_idle()
def execute_once(self):
assert self.started
assert self.event_queue
event, args = self.event_queue.pop(0)
new_state = self.transitions.get((self.state, event), None)
args_to_print = dict(args)
#if "block_data" in args_to_print: del args_to_print['block_data']
#print "Transitioning: %s + (%s %s) -> %s" % (self.state, event, args_to_print, new_state)
assert new_state, "No transistion defined for %s + %s" % (self.state, event)
for handler in self.exit_handlers.get(self.state, []):
handler(**args)
for handler in self.transition_handlers.get((self.state, event), []):
handler(**args)
self.state = new_state
for handler in self.enter_handlers.get(new_state, []):
handler(**args)
def get_state(self):
return self.state
def execute_until_idle(self):
while self.event_queue:
self.execute_once()
def say(s):
print(s)
def main():
gsm = GenericStateMachine()
gsm.add_state("a")
gsm.add_state("b")
gsm.add_event("EV")
gsm.add_transition("a", "EV", "b")
gsm.add_transition_handler("a", "EV", "b", lambda args: say("Transition to b"))
gsm.add_enter_handler("b", lambda args: say("Enter b"))
gsm.start("a")
gsm.dispatch("EV")
gsm.dispatch("EV")
gsm.execute_once()
gsm.execute_until_idle()
print(gsm.state)
if __name__ == "__main__":
main()