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This is a somewhat cleaned up version of bocsimacko-b0.83, my final submission to the Google AI Planet Wars Challenge [1].

Gabor Melis [2]

To get a binary

  1. install ACL or SBCL
  2. do ‘./configure –lisp acl’ or ‘./configure –lisp sbcl’
  3. make

Get an engine/viewer

You can run and view games with any two (even the official one), but the best is this:

https://github.com/albertz/planet_wars-cpp

Clone it just next to this README so that scripts find its binaries.

It needs to be patched to compile with recent gcc:

diff –git a/BotCppStarterpack.cpp b/BotCppStarterpack.cpp index 3a1e139..9b68edb 100644 — a/BotCppStarterpack.cpp +++ b/BotCppStarterpack.cpp @@ -1,4 +1,5 @@ #include <iostream> +#include <unistd.h> #include “game.h”

#ifdef GAMEDEBUG

Play games

./bin/on-all-maps.sh <binary1> <binary2>

This will create two log files in games/<date> for each map. You can view the games played:

./planet_wars-cpp/showgame < games/2014-05-17-08-06-48/map_finals-1_01.txt-1-vs-2.log

To understand the code

In src/ read model.lisp, player.lisp and maybe alpha-beta.lisp. The rest is plumbing and small third party libs (alexandria, parse-number).

Links

[1] https://web.archive.org/web/20160527171712/http://planetwars.aichallenge.org/rankings.php

[2] mega@retes.hu, http://quotenil.com

[3] git: https://github.com/melisgl/planet-wars

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Winning bot of Planet Wars Google AI Challenge in 2010.

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