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Assets [Demo] Fix an issue with how specialization constants were being chos… Nov 7, 2018
Objects Implement BindableResource on Texture directly. Dec 1, 2018
AssetHelper.cs Rename projects back into Veldrid. Oct 27, 2017
Camera.cs Invert Y-axis in Camera.cs. Apr 10, 2019
ClipPlaneInfo.cs Add a reflective surface to sponza demo. Dec 11, 2017
CommonModels.cs Rename projects back into Veldrid. Oct 27, 2017
DepthCascadeLimits.cs Rename projects back into Veldrid. Oct 27, 2017
DirectionalLight.cs [Demo] Use Veldrid.SPIRV in NeoDemo. Jun 10, 2018
FrameTimeAverager.cs Rename projects back into Veldrid. Oct 27, 2017
IUpdateable.cs Rename projects back into Veldrid. Oct 27, 2017
ImGuiRenderable.cs [ImGui] Refactor ImGuiRenderer's new sRGB handling to be fully backwa… Nov 29, 2018
InputTracker.cs Change so HandleMouseMotionEvent use relative mouse motion for delta. Apr 4, 2019
LightInfo.cs Rename projects back into Veldrid. Oct 27, 2017
MaterialProperties.cs Adjust the padding in some demo uniform buffers. Dec 12, 2017
NeoDemo.cs Don't call Sdl2Events.ProcessEvents 3 times in a row. May 11, 2019
NeoDemo.csproj Add a Veldrid.RenderDoc, a helper library for controlling RenderDoc. Jan 13, 2019
PointLight.cs [Demo] Use Veldrid.SPIRV in NeoDemo. Jun 10, 2018
PositionTextureMeshData.cs Rename Veldrid.Buffer to Veldrid.DeviceBuffer. Dec 21, 2017
PrimitiveShapes.cs Rename projects back into Veldrid. Oct 27, 2017
Program.cs Add the full implementation for a new Metal backend. Jan 9, 2018
RenderItemIndex.cs Rename projects back into Veldrid. Oct 27, 2017
RenderOrderKey.cs Rename projects back into Veldrid. Oct 27, 2017
RenderOrderKeyComparer.cs Rename projects back into Veldrid. Oct 27, 2017
RenderPasses.cs Add a reflective surface to sponza demo. Dec 11, 2017
RenderQueue.cs Rename projects back into Veldrid. Oct 27, 2017
Renderable.cs Rename projects back into Veldrid. Oct 27, 2017
Scene.cs Fix so that mouse position when clicking for camera movement will be … Apr 7, 2019
SceneContext.cs [WIP] More sRGB work. Oct 20, 2018
Sdl2ControllerTracker.cs Use SDL_JoystickInstanceID in Sdl2ControllerTracker. May 11, 2019
ShaderHelper.cs [Demo] Fix an issue with how specialization constants were being chos… Nov 7, 2018
ShaderSetCacheKey.cs [Demo] Fix how shader sets were being cached with respect to differen… Oct 24, 2018
StaticResourceCache.cs [Demo] Fix how shader sets were being cached with respect to differen… Oct 24, 2018
Transform.cs Rename projects back into Veldrid. Oct 27, 2017
Util.cs Add support for setting SPIR-V specialization constants when creating… Jun 24, 2018
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