Releases
0.3
set POSTFLG when booting games directly, fixes Pokémon games and likely others
fix bug with cart DMA, booting a game from the firmware should be stable now
better emulation of cart transfer delays
better save type heuristics
support for writing to VCount
2D: fix display capture blending modes
2D: implement X-flip for bitmap sprites (oops)
3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke)
3D: fix Z-buffering
3D: attempt at fixing culling, works better
3D: latch all rendering-related registers upon VBlank
3D: delay rendering start a bit, for games that run late
3D: optional threaded renderer
3D: change renderer to work per-scanline; accurate stencil buffer
3D: fix alpha calculation when alphablending is disabled via DISP3DCNT
3D: fog and edge marking
wifi: more functionality emulated, attempt at sending/receiving data
misc bugfixes and optimizations
better framerate limiter
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