Releases
0.4
implement access modes for certain IO registers that were unhandled
actually implement RCNT instead of hardcoding it
wifi: emulation of multiplayer cmd/reply/ack transfers
wifi: more accurate RFSTATUS/RFPINS
wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working)
improved savemem detect heuristic
implement firmware write, fix SPI bugs
accurate emulation of 'main memory display FIFO'
2D: fix render/capture order
2D: implement mode6 large BG
2D: fix bitmap BG sizes
2D: fix rotscaled bitmap sprites
3D: fix missing term in MatrixTranslate
3D: fix toon highlight mode
3D: fix boxtest bug
3D: accurate viewport transform
3D: polygon Y-sorting
3D: more accurate interpolation, still not perfect
3D: more accurate Z and W transforms, fix some cases of Z-fighting
3D: separate polygonID attributes for opaque and translucent pixels
3D: start documenting and implementing depth test edge cases
emulate delays for SPI transfers and div/sqrt
misc bugfixes/additions as usual
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