Releases
0.9
merge in experimental DSi support
2D: delay palette lookup for sprites
2D: some attempts at fixing mosaic
CP15: only update PU regions when actually needed
2D: fix sprite Y-flip
3D/GL: fix transparency bugs
add warning against hacked firmwares
fix libpcap bug (i404788)
better file handling code (Nadia)
GBA slot and solar sensor support (rzumer)
add support for AR cheat codes
fix handling of ROMs with encrypted secure area
3D: change clipping to be closer to hardware
3D: implement DISP_1DOT_DEPTH
3D: more accurate viewport transform
build fixes (Nadia)
add JIT recompiler (RSDuck)
new Qt UI
SPU: only start channels when they can actually run
2D: allow writes to DISPCNT/masterbright/capture/dispFIFO regardless of POWCNT
SPU: don't process channels with len<4
3D/GL: cleaner polygon generation code
3D/GL: add attempt at reducing warping on quads/etc
3D: add missing variables to savestates
wifi: avoid potential out-of-bounds writes with invalid RX buffer setups
3D/GL: fix issues with framebuffer handling
make MAC randomization optional
make software renderer the default
add basic DLDI
You canβt perform that action at this time.