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Commits on Mar 23, 2012
  1. Save Point

    committed Mar 23, 2012
Commits on Jan 31, 2012
  1. [caelEmote] Removed this addon. It was a nice idea but it's a poor ex…

    …ample of who I am personally.
    committed Jan 31, 2012
  2. [caelDataFeeds - social] Status is now back to a the way it was befor…

    …e for the guild roster.
    committed Jan 31, 2012
Commits on Jan 26, 2012
  1. [caelNameplates] Fix castbar not displaying correctly when changing t…

    …argets and changing back. Make all the bars just a little biggger: health and castbar.
    committed Jan 26, 2012
Commits on Jan 25, 2012
  1. [caelUI - CVars] Encounter journal fails if you have always compare o…

    …n and makes recBug produce 20+ mb of error logs because you can't compare tokens to your current gear. This is a bug with Blizzard, NOT caelUI.
    committed Jan 25, 2012
  2. [caelDataFeeds - system] Local server is actually defined as Home ser…

    …ver for Blizzards naming conventions.
    committed Jan 25, 2012
  3. [caelUI - Fonts] Changing some fonts around again. These are really f…

    …ine and fresh. Much better looking when you stare at the same buttons for hours on hours in raids.
    committed Jan 25, 2012
  4. [caelManager] Disabling Snoopy is it is the cause of my game crashing…

    … every time I get into an instance. Disabling fAnnounce in prep for a new addon being included into caelUI for that same feature. HoNAnnouncer is a sweet pvp sound that I've been running lately.
    committed Jan 25, 2012
  5. [caelDataFeeds - system] Add World/Local server latency tooltip on no…

    …n-modifier mouse over. Also adjust the MaxSpellStartRecoveryOffset CVar to what it should be for the best possible dps output.
    committed Jan 25, 2012
Commits on Dec 29, 2011
  1. [caelUI - */events] Update calls related to the recent changes for th…

    …e events system. We are reverting non-modules to the old way of handling Event registeration and execution due to a future method of modules handling the events.
    committed Dec 29, 2011
  2. [caelUI - timers] Fix some spellIds for the timer bars, more are the …

    …wrong ID but takes being in the right groups to find them. Change to a more effecient method of bar updating per frame.
    committed Dec 29, 2011
Commits on Dec 24, 2011
  1. [caelUI - events] This is a much better way to handle the event syste…

    …m. Functionally it works the same, but lets us unbind events from the specific module instead of the entire event being unregistered.
    committed Dec 23, 2011
Commits on Dec 23, 2011
Commits on Dec 22, 2011
  1. [caelUI - capture_bar] Adding a skin for the Capture Bar which can be…

    … found in places like Tol Barad point captures. Backdrop seems to be a little off though.
    committed Dec 22, 2011
  2. [caelUI - timers] Provide support for focus unit buff/debuff tracking…

    …. It currently only works if you place the buff/debuff on your player frame class_timers setup.
    
    Provide support for aura refreshing again via combat log. UNIT_AURA seems to be sluggish at times.
    
    Reduce the # of calls to UpdateBars, the sort/placement method.
    committed Dec 22, 2011
  3. [caelUI - timers] Fixed leaked global. Revert change for OnUpdate bei…

    …ng pure. We need to check the remaining being greater then 0 for buffs/debuffs with no duration that are active, like Blade Flurry.
    committed Dec 22, 2011
Commits on Dec 21, 2011
  1. [caelUI - timers] If we are really updating the bars data, meaning th…

    …e aura refreshed, we need to make sure we also update the order and locations of the bars on that bars frame.
    committed Dec 21, 2011
  2. [caelUI - timers] Manage the Registeration and Unregistration of the …

    …UNIT_AURA event on the bars inside the Enable and Disable functions for that bar. Make sure we update the bars frame if we are disabling a frame with UNIT_AURA.
    committed Dec 21, 2011
  3. [caelUI - timers] Assume that during the OnUpdate of the bar we are i…

    …n a perfect ideal situation of pure correct data.
    committed Dec 21, 2011
  4. [caelUI - timers] Reduce is the name of the game. Reduce the need for…

    … spellName and have the entire timer system work off the spellId. Reduce the number of bugs relating to the Enabling, Disabling, and Updating of the bars (They should work pretty much flawlessly now). Allow bars to be enabled upon PLAYER_ENTERING_WORLD and the class specific bars to be created upon PLAYER_LOGIN. Reduce the number of calls for updating the bars sort direction and order by only updating per frame when a bar actually changes on that frame.
    committed Dec 21, 2011
Commits on Dec 20, 2011
  1. [caelBars] Removing additional texture from mutli action bar buttons.…

    … FloatingBG, REALLY BLIZ REALLY?
    committed Dec 20, 2011
  2. [caelTimers -> caelUI/modules/timers] caelTimers is now integrated in…

    …to caelUI and has a brand new look and feel. Only Rogue, Warrior, and Paladin timers are currently included in this update, rest will be added shortly.
    committed Dec 20, 2011
Commits on Dec 15, 2011
  1. [caelUI - worldmap] Bug fixes for Quests being in the same zone you a…

    …re in. The map no longer will change size or display the quest log stuff in the map frame. (Temporary as it will have a boolean flag to be able to re-enable this feature for users who want it. Fix taint with Map not being able to be shown.
    committed Dec 15, 2011
Commits on Dec 14, 2011
  1. [caelUI - worldmap] Bump the width by 1 pixel scale so we can have ju…

    …st a little bit more space on the right side of the world map.
    committed Dec 14, 2011
  2. caelMap and caelMiniMap are now included in caelUI. Added support for…

    … including these two addons into the module system. We manage the world map better then the previous method with this configuration as well.
    committed Dec 14, 2011
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