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Native Cocoa Windowing addon for openFrameworks [OLD]
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examples/ofxCocoa basic demo
nibs
src
README.txt

README.txt

/***********************************************************************
 
 Copyright (c) 2008, 2009, 2010, Memo Akten, www.memo.tv
 *** The Mega Super Awesome Visuals Company ***
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of MSA Visuals nor the names of its contributors
 *       may be used to endorse or promote products derived from this software
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 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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/***************
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 ***************/ 


------------------------------------------------------------------------
ofxCocoa
------------------------------------------------------------------------

A GLUT replacement add-on for openFrameworks 006+ to use native Cocoa OpenGL and windowing instead of GLUT. Can provide upto 200% better performance in certain situations (multiscreen + fullscreen)
Supports Fbos, shaders, FSAA, setting window stylemasks/decorations/transparency, programmatic windows, Interface Builder integration, fullscreen on single or more screens, NSTimer or CVDisplayLink callback.

Thanks to Anton (aka Vade http://vade.info/) for countless hours of Mac+OpenGL debates and of course the entire openFrameworks team (www.openframeworks.cc)




PROGRAMMATIC CREATION VS INTERFACE BUILDER
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See README.txt in 'nibs' folder for info on Programmatic creation of windows & views or via Interface builder 



INIT OPTIONS
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In main.mm, initalize the initSettings struct before the window and opengl view are created to set parameters like transparency, borders & window decorations, fullscreen antialiasing etc.



CVDISPLAYLINK VS NSTIMER
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MSA::ofxCocoa::setSyncToDisplayLink(bool b) to setup the loop timer using NSTimer (default) or the new CVDisplayLink which creates a separate thread callback just before the screen is about to refresh



FULLSCREEN
------------------------------------------------------------------------
Can go fullscreen to any screen using the [NSView enterFullScreen] method, or stretch window to cover any number of views. e.g.
using namespace MSA::ofxCocoa;
- goFullscreen(currentScreen());	// go fullscreen on whichever monitor the window is currently on using [NSView enterFullScreen]
- goFullscreen(screen(2));			// go fullscreen on screen #2 using [NSView enterFullScreen]
- goFullscreen(mainScreen());		// go fullscreen on primary screen using [NSView enterFullScreen]
- setWindowRect(rectForCurrentScreen()); // stretch window to cover currentScreen
- setWindowRect(rectForScreen(2));		// stretch window to cover screen #2
- setWindowRect(rectForAllScreens());	// stretch window to cover all screens


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