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OSThread.h
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OSThread.h
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#pragma once
#include <cstdlib>
#include <stdint.h>
#include "Thread.h"
#include "ThreadController.h"
#include "concurrency/InterruptableDelay.h"
namespace concurrency
{
extern ThreadController mainController, timerController;
extern InterruptableDelay mainDelay;
#define RUN_SAME -1
/**
* @brief Base threading
*
* This is a pseudo threading layer that is super easy to port, well suited to our slow network and very ram & power efficient.
*
* TODO FIXME @geeksville
*
* move more things into OSThreads
* remove lock/lockguard
*
* move typedQueue into concurrency
* remove freertos from typedqueue
*/
class OSThread : public Thread
{
ThreadController *controller;
/// Show debugging info for disabled threads
static bool showDisabled;
/// Show debugging info for threads when we run them
static bool showRun;
/// Show debugging info for threads we decide not to run;
static bool showWaiting;
public:
/// For debug printing only (might be null)
static const OSThread *currentThread;
OSThread(const char *name, uint32_t period = 0, ThreadController *controller = &mainController);
virtual ~OSThread();
virtual bool shouldRun(unsigned long time);
static void setup();
virtual int32_t disable();
/**
* Wait a specified number msecs starting from the current time (rather than the last time we were run)
*/
void setIntervalFromNow(unsigned long _interval);
protected:
/**
* The method that will be called each time our thread gets a chance to run
*
* Returns desired period for next invocation (or RUN_SAME for no change)
*/
virtual int32_t runOnce() = 0;
bool sleepOnNextExecution = false;
// Do not override this
virtual void run();
};
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
extern bool hasBeenSetup;
void assertIsSetup();
} // namespace concurrency