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The start of a 3d box-modeler (think Wings3d, but in C++)
C++ Other
Branch: master

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etc
src
FluxModeler.pro
FluxModeler.pro.user
LICENSE
README.txt
cleansource.bat

README.txt

Some of the 3d modeler I was working on last year. C++/Qt w/ old school OpenGL. This was mostly an exercise in collision 
detection with verts/lines/faces/objects. 

Ctrl-Left mouse rotates scene
Ctrl-Right mouse drags scene
Ctrl-Mousewheel zooms in and out

Shift-R will select an edge ring
Shift-L will select an edge loop

Spacebar deselects all

I would like to convert this to WebGL + CoffeeScript (hence the Flux3d project that I'll never start). 

I also created a branch that includes Python scripting. But why bother: Qt includes Javascript for extensibility!
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