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Some of the 3d modeler I was working on last year. C++/Qt w/ old school OpenGL. This was mostly an exercise in collision
detection with verts/lines/faces/objects.
Ctrl-Left mouse rotates scene
Ctrl-Right mouse drags scene
Ctrl-Mousewheel zooms in and out
Shift-R will select an edge ring
Shift-L will select an edge loop
Spacebar deselects all
I would like to convert this to WebGL + CoffeeScript (hence the Flux3d project that I'll never start).
I also created a branch that includes Python scripting. But why bother: Qt includes Javascript for extensibility!